VasikkA said:
It was an OK review, but you could have mentioned some of the flaws in the game, such as the simple combat ....
From the review:
"Space battles are turn-based.
There isn't much you can do, but chose the direction and aim your weapons manually, which comes in handy when you want to shoot down some missiles, while maintaining your attacks on the main target,
which is not as much fun as it sounds. Some extra commands (anti-missile fire) and some TIE Fighter style depth like switching power from speed to shields would have been very, very nice. The way combat is implemented in SR2,
it makes very little difference whether it's turn-based or real time with pause, which is a shame.
...and the boring and repetitive quests.
I didn't find them boring or overly repetetive. First, you can decline any quest; second, random quests always follow some pattern, but overall the variety is decent: fedex, patrol a system, protect a ship, search & destroy, etc. Considering the twists (i.e. it could be a simple and peaceful fedex quest or it could be a fedex where you will be attacked on site), your ship's capabilities (some quests are only for fast ships or ships with decent engines), and that quests aren't offered every time you land, I didn't really see a problem there.
Playing as a trader is unnecessarily complex and not rewarding enough(financially and mentally).
Disagree. Read the official forums to see how quickly some people make a lot of money and their strategy. I went to one of the Business Bases, paid $390 for a market analysis, and was offered 3 good routes: buy at 43, sell at 69. Worked for me. So, it
is rewarding financially, and as for mentally, well, trading, in virtual or real life, isn't for everyone, is it? All you do, basically, is look for opportunities, buy low, and sell high. That's the life of a trader, and blowing up ships sounds a bit more exciting in comparison.
Nevertheless, Space Rangers 2 was the best game I played last year.
Amen.