chewie
Educated
Something good for programmers to read about FP:
http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
Indeed - important read & issue.
Something good for programmers to read about FP:
http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
How do you mean that? Use small words, you're writing to a functional math retard here.Edit:
If Mikko's latest line of research pans out, and I understand it correctly, you could make turn based games in dynamic worlds.
Ideas are cheap, work is hard.
Story of my life.
Or try a good AI book. One I can recommend for amateur level people like myself is, Programming Game AI by Example. It starts out with state machines, moves up to scripts, has working source code of a soccer game, working code for an FPS style bot, covers goal driven behaviors and fuzzy logic. Pretty much everything you need to make an enjoyable game.
http://www.ai-junkie.com/books/toc_pgaibe.html
Okay so I'm gonna attempt to move away from tile-based movement and make free movement. Tile-based movement doesn't make a lot of sense as it is. World will still be 16x16 tile based.. might up it to 32x32 but it will remain tiled nonetheless. Hum hum.
I actually finished this shit a long time ago but just never though about posting it. May as well so that it wasnt a total waste of time. Not like ill ever use it in a "real" project but it is game related
A*Star in HaXe
First time i ever designed a UI so my bad
The tiles look nice. It used to be ASCII, right?Trying to give Monsterland walls a superficial appearance of depth without killing performance.