what am i doing
Arcane
- Joined
- Dec 24, 2018
- Messages
- 1,932
I fucked up. The calculations I used were getting acceptable population densities, but the model itself fundamentally won't work. I realized this when it came time to begin assembling recipes for farms - if I apply the current penalties / bonuses from tile climate/terrain/soil factors, then farms aren't going to produce enough to feed themselves. I need to re-approach the situation and probably find a way of calculating "number of farms in a tile" first and then other productivity modifiers later. I think the current system I have can mostly be retained to get some kind of "life rating" score which I might retain / reuse for nomadic & hunter-gatherer pops, but farm generation needs to be redone.