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Coherent Stories Thread

alyvain

Savant
Joined
Mar 18, 2017
Messages
386
Hello, old friends. Long time no see.

I understand that this may seem far-fetched, but I wanted to compile a simple list of RPGs with coherent stories. By that, I mean themes, characters, above-average writing, and ideas—essentially, an experience that stems from the fiction more than from gameplay. I wanted to say "like a book," but then someone will inevitably respond with something like, "But the book is always better," which would be completely beside the point.

This doesn't mean that it has to be good. "Tyranny" has a lot of problems, but it surely works this way, and I think that Fallout 2 doesn't. Dragon Age 2 kind of does (and makes me question my inclusion of 'above-average writing', although this game do try), but something vastly superior, like Gothic 2 or Baldur's Gate 2, doesn't.

The discussion of what makes a game a story is welcome. I think there are some things that are, as a rule, antithetical to it (surely, there are exceptions). Vast open worlds tend to bring the story out of focus. Character customization doesn't work well with telling personal stories. Etc.

Some titles I'll list below not to clutter this post too much. It has to be expanded.
Disco Elysium
Dragon Age 2 and Mass Effect 2 (yes, let's put them together)
Planescape: Torment
Star Wars: KOTOR 2
The Last Sovereign (try it)
Tyranny
Vampire: The Masquerade - Bloodlines
 
Last edited:

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,338
I understand that this may seem far-fetched, but I wanted to compile a simple list of RPGs with coherent stories. By that, I mean themes, characters, above-average writing, and ideas—essentially, an experience that stems from the fiction more than from gameplay. I wanted to say "like a book," but then someone will inevitably respond with something like, "But the book is always better," which would be completely beside the point.
The JRPG discussion forum is that-away. :M
 

alyvain

Savant
Joined
Mar 18, 2017
Messages
386
I understand that this may seem far-fetched, but I wanted to compile a simple list of RPGs with coherent stories. By that, I mean themes, characters, above-average writing, and ideas—essentially, an experience that stems from the fiction more than from gameplay. I wanted to say "like a book," but then someone will inevitably respond with something like, "But the book is always better," which would be completely beside the point.
The JRPG discussion forum is that-away. :M

Yeah, you're probably right, but the word 'coherent' kinda stands in the way.
 
Joined
Dec 18, 2022
Messages
2,607
Location
Vareš
Witcher 1, particularly all of Act 1 and the culmination of the race war in Vizima in Act 5.
They even managed to pull off not meeting the main antagonist until the very end. Takes talent to do that, most of the writing was skillfully crafted in that game (+ lack of space elves and Ciri/Yennefer helps any story)

Ofcourse infinicuck disagrees wouldn't know a good game if it slapped him in the face
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,779
I'm not sure what OP is getting at unless he just means movie games like Last of Us. "Experience that stems more from the narrative than from gameplay" would mean most BioWare games, most JRPGs, most Obsidian games, etc. Not all of those are good of course, but OP already included Tyranny so good clearly isn't a criteria.
 

Jason Bright

Educated
Joined
Mar 14, 2023
Messages
139
Would you consider the first Mass Effect game to have a coherent story, if not why not ?
 

alyvain

Savant
Joined
Mar 18, 2017
Messages
386
Would you consider the first Mass Effect game to have a coherent story, if not why not ?

In general, yeah, I think so. There is an antagonist, a sense of timing, and some melodramatic turns here and there—maybe even traces of a Hollywood multiple-act structure with both big and small climaxes. There isn't too much content for everything to feel overly diluted, although the side quests and exploration are obviously in conflict with what BioWare tried to achieve overall, i.e., providing a cinematic experience. This is less jarring in 'ME2' with its Call of Duty-type corridors. And what do you think?

Was Skyrim a coherent story?

You have to have a story for it to be coherent. "Oblivion," if we consider the main quest, was closer to that. However, this raises the question of whether we define "story" as a certain experience (e.g., "It is a story if I only do the main quest and fast-travel, and it is a theme-park otherwise") or something, for lack of a better word, "objective." Those are the retarded questions to really dig into.
 

alyvain

Savant
Joined
Mar 18, 2017
Messages
386
I still do not even know what your thread is all about, by the way.
If you're asking about what I want, then it is simple: I want to create a simple list for myself and invite discussion on what we can consider a proper 'story' in RPGs. Regarding the latter, I do not have answers. This is why I am grateful for the comments here; they help clarify some things for me and, I hope, for others.

Why do I need the list? Because when you have it becomes simpler to refine some definitions, and I also want to hear some recommendations of the games that I've missed, and learn what games Codexers consider relevant. I think the recommendations are on point (for instance, 'The Witcher 1', while not the others game in the series), so it must be at least somewhat clear what this thread is all about.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,573
I still do not even know what your thread is all about, by the way.
If you're asking about what I want, then it is simple: I want to create a simple list for myself and invite discussion on what we can consider a proper 'story' in RPGs. Regarding the latter, I do not have answers. This is why I am grateful for the comments here; they help clarify some things for me and, I hope, for others.

Why do I need the list? Because when you have it becomes simpler to refine some definitions, and I also want to hear some recommendations of the games that I've missed, and learn what games Codexers consider relevant. I think the recommendations are on point (for instance, 'The Witcher 1', while not the others game in the series), so it must be at least somewhat clear what this thread is all about.
So it's a great story you want?

Arcanum: Of Steamworks and Magick Obscura has got you covered.
 

Chuck Norris

Augur
Joined
Dec 29, 2011
Messages
919
Location
Texas
Vampire the Masquerade Redemption has one of the best coherent stories I have seen in game, unfortunately trapped in a faulty rough game-play.

If the plot, characterization, themes and dialogues in the game were written as a novel, it would become a classic in vampire literature, maybe on the same level as The Interview with the Vampire.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,140
Location
UK
I still don't get what OP wants, is it like a game that has a feeling of a story book?
In that case probably fable and sacred would be good matchups?
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,573
Vampire the Masquerade Redemption has one of the best coherent stories I have seen in game, unfortunately trapped in a faulty rough game-play.
It diverged too much from the Dark Ages: Vampire rulebook and was far too Diablo-like, especially the combat system.
Great story and atmosphere otherwise.
 

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