Ismaul
Thought Criminal #3333
Here's an example of what I meant with the tooltip. Note that I'm not an artist, and there might be more improvements to it. Take what you want from it.
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To give some more feedback on the THC tooltip, there might be too much info in the short version of it (non-alt). It already doesn't specify which weapon you're attacking with, since the weapon is clearly selected at the bottom of the screen, so maybe the type of shot and ammo also don't have to be repeated in the short version. Maybe. That would allow the tooltip to be less cluttered, more readable at a glance.
Sure then in that case it might be pertinent to have it there. That's why I insisted on the maybe. Aesthetics are subordinate to usability and serve only to help it.To give some more feedback on the THC tooltip, there might be too much info in the short version of it (non-alt). It already doesn't specify which weapon you're attacking with, since the weapon is clearly selected at the bottom of the screen, so maybe the type of shot and ammo also don't have to be repeated in the short version. Maybe. That would allow the tooltip to be less cluttered, more readable at a glance.
When playing I barely look at the slot, as you can change attacks using the 1-2-3-4 keys, so I don't have to look back and forth. It's something that may seem redundant when analyzing a screenshot, but makes a huge difference when you are playing with quick attack changes.
I agree! Should look something more like the Terran UI in Starcraft. Would be a nice fit.Don't listen to this man. The UI is anything but eye cancer.
I don't think you did get my criticism and suggestions. It wasn't about the art rendition of the UI, but the layout of the information within. Art should reinforce the setting, obviously.I agree! Should look something more like the Terran UI in Starcraft. Would be a nice fit.Don't listen to this man. The UI is anything but eye cancer.
It's an arena built for entertainment. The layout isn't final.I get this is a test level and all, but it looks exactly like some popamole shooter combat event. I bet EA covets your sublime box layout.
Demo - probably not. Our animator is very ill, most likely he'll have to be hospitalized. That's the main reason for the delay. The basic animations are done but need some tweaking here and there, probably 2-3 weeks of work. Armor is 30% done. We've found someone else to handle armor but it will still take some time. So extra animations aren't an option in the near future.Important question: will the demo showcase the gory death animations? Here is my wishlist for the release version:
Demo - probably not. Our animator is very ill, most likely he'll have to be hospitalized. That's the main reason for the delay. The basic animations are done but need some tweaking here and there, probably 2-3 weeks of work. Armor is 30% done. We've found someone else to handle armor but it will still take some time. So extra animations aren't an option in the near future.Important question: will the demo showcase the gory death animations? Here is my wishlist for the release version:
Demo - probably not. Our animator is very ill, most likely he'll have to be hospitalized. That's the main reason for the delay. The basic animations are done but need some tweaking here and there, probably 2-3 weeks of work. Armor is 30% done. We've found someone else to handle armor but it will still take some time. So extra animations aren't an option in the near future.Important question: will the demo showcase the gory death animations? Here is my wishlist for the release version: