Elhoim
Iron Tower Studio
Last I asked, VD had said that each and every encounter would be hand-tailored and there would be no "emergent" situations like roaming enemies, as in typical open world games. Has that changed?
Nope. The combat and stealth are hand crafted. Of course, while in stealth enemies will move around due to the noise you make, or have some patrol routes, but the area is limited (think infiltrating Teron's Palace). But there won't be any "have the enemies follow you to the city gates so that the guards attack them" kind of situations.
Could you also elaborate on this quote (from IT forum): "tile value calculation is quite taxing on the engine". A bit surprised about this.
Quite taxing for blueprints due to the raycasts, we will be moving it to C++ code.