Plisken
Learned
- Joined
- Oct 8, 2017
- Messages
- 255
Battlefront recently had an aneurysm, flushed their old website and are relaunching with a new website that has no sign of their autism simulators for sperg boomers, and instead is focusing on their most commercially successful series, combat mission.
and with that, news that their next title, a sequel to 2007's CM shock force, will be shortly arriving. What can we expect? More of the same old, because battlefront never learns and is convinced that theirs is a hill to die on. I'll still buy it anyway because I actually liked the setting of shock force and love more infantry centric gameplay which not a single other title in this genre seems to think is a thing.
That said, its always disappointing that after having being in this fucking business for over 2 decades as they proudly claim, these nerds can't/won't learn new tricks. They insist their "niche" market is what keeps them a small developer, but thats simply not true given the success of graviteam tactics. what keeps them a small developer is the kind of obnoxiously obtuse game design they keep rolling out. This is one developer you could say could actually benefit from attempting to be more mainstream and accessible.
anyway lets scrounge up some screens from their beta lapdogs:
But anyway, nothing groundbreaking here. If you saw/played combat mission black sea, this is exactly the same except set in syria and asymmetrical conflict.
and with that, news that their next title, a sequel to 2007's CM shock force, will be shortly arriving. What can we expect? More of the same old, because battlefront never learns and is convinced that theirs is a hill to die on. I'll still buy it anyway because I actually liked the setting of shock force and love more infantry centric gameplay which not a single other title in this genre seems to think is a thing.
That said, its always disappointing that after having being in this fucking business for over 2 decades as they proudly claim, these nerds can't/won't learn new tricks. They insist their "niche" market is what keeps them a small developer, but thats simply not true given the success of graviteam tactics. what keeps them a small developer is the kind of obnoxiously obtuse game design they keep rolling out. This is one developer you could say could actually benefit from attempting to be more mainstream and accessible.
anyway lets scrounge up some screens from their beta lapdogs:
But anyway, nothing groundbreaking here. If you saw/played combat mission black sea, this is exactly the same except set in syria and asymmetrical conflict.