JarlFrank
I like Thief THIS much
Now, one thing we don't need to argue about, everybody here likes consequences. I like consequences too. But how do you like them?
Either you get the consequence for your choice immediately after choosing [like, get any kind of loot/reward/XP/event that happens as a consequence right after your choice] or you notice it only later in the game [that girl you killed back then was the daughter of the king! Uh-oh...]. The consequence can be big [So just because of this little choice I made back then I have the whole army chasing me? Darnit] or small [so, because of my former choice, you are becoming my friend? Nice]. They can be good [Yay, the king rewards me by giving me a castle and lots of land for my deeds!] or bad [Nay! They're going to execute me for that!].
So, which consequences are your favourites? Those which come instantly after the choice, or those which unfold only slowly through the course of the game, where one choice at the beginning can influence the whole game?
Either you get the consequence for your choice immediately after choosing [like, get any kind of loot/reward/XP/event that happens as a consequence right after your choice] or you notice it only later in the game [that girl you killed back then was the daughter of the king! Uh-oh...]. The consequence can be big [So just because of this little choice I made back then I have the whole army chasing me? Darnit] or small [so, because of my former choice, you are becoming my friend? Nice]. They can be good [Yay, the king rewards me by giving me a castle and lots of land for my deeds!] or bad [Nay! They're going to execute me for that!].
So, which consequences are your favourites? Those which come instantly after the choice, or those which unfold only slowly through the course of the game, where one choice at the beginning can influence the whole game?