circ
Arcane
So I said something about consoles bringing gaming and quality down the other day and got flak for it. And I got to thinking about it in a little more detail.
So, back in the 80's arcades were huge. You usually got computer or console ports of arcade games, with vastly inferior visuals or audio, though the gameplay was often retained, assuming the game didn't get completely remade in anything but title. Either way, you did not generally see games downgraded in favor of consoles and computers.
But for some reason, these days, it's the opposite. A PC, being the most powerful platform today is the arcade, but consoles decide graphical fidelity, user interface and design choices. Now I thought why that is, and figured the motive is economic in nature, except you can't port a game from one system to the other exactly directly anyway, so quality shouldn't really matter. Sure there are time constraints because you want to ship products as fast as possible to maximize profit, but are we at such a state that you can't afford some extra man-hours to re-design an interface - something a single modder without proper tools can do in a few weeks, or to include proper textures at release?
When did this shift to lazy development begin roughly? PS 1 to use an example, was still inferior in every way design-wize when it came to ports. And yet these days consoles dictate even how an FPS should play.
So, back in the 80's arcades were huge. You usually got computer or console ports of arcade games, with vastly inferior visuals or audio, though the gameplay was often retained, assuming the game didn't get completely remade in anything but title. Either way, you did not generally see games downgraded in favor of consoles and computers.
But for some reason, these days, it's the opposite. A PC, being the most powerful platform today is the arcade, but consoles decide graphical fidelity, user interface and design choices. Now I thought why that is, and figured the motive is economic in nature, except you can't port a game from one system to the other exactly directly anyway, so quality shouldn't really matter. Sure there are time constraints because you want to ship products as fast as possible to maximize profit, but are we at such a state that you can't afford some extra man-hours to re-design an interface - something a single modder without proper tools can do in a few weeks, or to include proper textures at release?
When did this shift to lazy development begin roughly? PS 1 to use an example, was still inferior in every way design-wize when it came to ports. And yet these days consoles dictate even how an FPS should play.