Anonymous
Guest
this game absolutly rocks, i love it, there are only two problems, they are big though, not game runiers or anything but potentially, for me anyway.
judging by the demo the game (the world mainly) seems very small, i.e. not much to do/see/kill/explore whatever. Along with this is the fact taht you can not explore, you must be told about a place to find it. Not that this will stop me from buying, since i want to support historical rpgs a lot, especially one that is so damn near perfect. But i worry/wonder that teudogar 2 will also be small, as will later games. Will this be the case? is this due to a lack of world designers?
secondly is the fact that it seems to easy to get the best equipment. For one because stealing is pretty easy, but this aint so bad cause its not super easy but also because it stains your 'death' rep, so i see incentive to be good. But still i can go from town a to town b killing all these foolish bandits on the way and sell their axes and end up with the best stuff while having been in no real danger ever. I would like if after ahile your equipment or your reputaion kept bandits from attacking you, and if there were harder enemies taht would attack you (though rarely) etc.
but still great game, i would love to see a roman/celtic/carthaginian/whatever one as well!
(i especially love the dynamic people)
judging by the demo the game (the world mainly) seems very small, i.e. not much to do/see/kill/explore whatever. Along with this is the fact taht you can not explore, you must be told about a place to find it. Not that this will stop me from buying, since i want to support historical rpgs a lot, especially one that is so damn near perfect. But i worry/wonder that teudogar 2 will also be small, as will later games. Will this be the case? is this due to a lack of world designers?
secondly is the fact that it seems to easy to get the best equipment. For one because stealing is pretty easy, but this aint so bad cause its not super easy but also because it stains your 'death' rep, so i see incentive to be good. But still i can go from town a to town b killing all these foolish bandits on the way and sell their axes and end up with the best stuff while having been in no real danger ever. I would like if after ahile your equipment or your reputaion kept bandits from attacking you, and if there were harder enemies taht would attack you (though rarely) etc.
but still great game, i would love to see a roman/celtic/carthaginian/whatever one as well!
(i especially love the dynamic people)