Metro
Arcane
- Joined
- Aug 27, 2009
- Messages
- 27,792
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I hate that shit. This game may as well have mario brothers in a FPS.Indies need to stop attempting "retro style" because whenever they do, they screw up before they even started.
Super Meat Boy? You get to save after every level, no lives, no continues. All challenge rendered meaningless. No satisfaction.
VVVVVV? Save point every couple rooms. Did Castlevania have save points?
They always make games that look old (because this is the easiest style that takes the least effort) and introduce all the modern gameplay mechanics that they are spoiled by and crave (infinite lives, save points everywhere, health, regenerating health, and so on)
Don't make me come over there I will dive into your distended naval and then explode outward in a shower of blood and entrails. After eating some of your cereal to prove who's the boss.BRO I AM AFRAID THIS IS BECAUSE OF PCTARD INFLUENCE THE PCTARDS TODAY ARE TO USED TO SAVESTATES OR QUICKSAVE SPAM AND MAJOR CRYING WOULD INSUE IF CHALLENGE WAS ADDED
Indies need to stop attempting "retro style" because whenever they do, they screw up before they even started.
Super Meat Boy? You get to save after every level, no lives, no continues. All challenge rendered meaningless. No satisfaction.
VVVVVV? Save point every couple rooms. Did Castlevania have save points?
It'd make sense to you if you were me. o_OAchievements vs different ending. Which is more meaningful and why?