So how would they balance out strong cyberware now? By nerfing the existing strong ones? Insignificant upgrades for the sake of upgrading wasn't that appealing even in PnP, the whole point was to be better and better."The Humanity Cost mechanic we saw in E3 gameplay has been removed (they confirmed it in the Q&A after deep dive). It's more straightforward now. Basically you have slots for argumentation in your body and you can fill them with certain amount of cyberware and upgrades."
lol
I have to say the first time I saw the protagonist's appearance, it was off-putting but after seeing the gorilla from the "deep dive" video, it looks charming now. I hope that remains the default appearance.
I also think the looks of a young Jesse Pinkman are more well suited
"The Humanity Cost mechanic we saw in E3 gameplay has been removed (they confirmed it in the Q&A after deep dive). It's more straightforward now. Basically you have slots for argumentation in your body and you can fill them with certain amount of cyberware and upgrades."
lol
ELEX!!!!
is
What do you mean: balance out? You'll be able to get all the best shit, obviously. We wouldn't want people missing out on content now, would we?So how would they balance out strong cyberware now? By nerfing the existing strong ones? Insignificant upgrades for the sake of upgrading wasn't that appealing even in PnP, the whole point was to be better and better."The Humanity Cost mechanic we saw in E3 gameplay has been removed (they confirmed it in the Q&A after deep dive). It's more straightforward now. Basically you have slots for argumentation in your body and you can fill them with certain amount of cyberware and upgrades."
lol
Removing the humanity cost of cyberware sounds like a decisive dumb-down.
It's one thing to make it unbalanced token mechanic, like the witcher 3 talents, another to cut it out entirely.
CDPR is clearly learning from Bethesda. Too busy making a shitty multiplayer mode that nobody will play and coming up with new ways to get the non-existent tranny demographic excited for your newest shitshow instead of implementing interesting mechanics?another to cut it out entirely
Well, I begin to wonder what is actually panning out in Cyberpunk 2077? Bullet sponges and wooden vehicle handling?It's one thing to make it unbalanced token mechanic, like the witcher 3 talents, another to cut it out entirely.
The precedent for this kind of mechanic isn't really encouraging. VtM:B had it and it was completely ignorable, they might as well have cut it for all the good it was doing. If they realised it wasn't panning out I'm all for removing it.
Well, I begin to wonder what is actually panning out in Cyberpunk 2077? Bullet sponges and wooden vehicle handling?
There's also techie class that uses that spider robot from the demo.Well, I begin to wonder what is actually panning out in Cyberpunk 2077? Bullet sponges and wooden vehicle handling?
I already listed them earlier: at least four different character builds (netrunner, stealth, gunslinger, melee) with four different styles of gameplay to support them (with almost certainly good possibilities for various hybrid builds), CDPR style C&C, and atmosphere.
There's also techie class that uses that spider robot from the demo.
"As the name suggests, the Techie specializes in the physical technology in Night City. As a Techie, you'll be able to "dabble with cables and whatever [else that] drives machinery," said senior level design Miles Tost. Techies get access to a companion called Flathead, a spider-bot that's really just "very sophisticated military hardware." It's an autonomous robot that listens to your commands, which allows you to send it out to manipulate devices or cause malfunctioning objects to fall on enemies. Flathead is added on top of the various skills afforded to the Techie, which CD Projekt Red didn't divulge too much of."There's also techie class that uses that spider robot from the demo.
I filed that under netrunning -- it seems to me they've merged the two, with netrunners fucking with people's implants also. Would make sense as it would not be fun to play as a fat pasty nerd who can't do shit in meatspace. Could be I'm wrong though.
Removing the humanity cost of cyberware sounds like a decisive dumb-down.
If you wanna get those AAA sales you gotta tailor the game for AAA audiences.
Dumb-dumb-dumbing down, down, down!
Nah, that's Sean Gunn, can probably find a picture where he looks almost exactly the same from guardians of the galaxy.I have to say the first time I saw the protagonist's appearance, it was off-putting but after seeing the gorilla from the "deep dive" video, it looks charming now. I hope that remains the default appearance.
I also think the looks of a young Jesse Pinkman are more well suited
Really? That sucks! The concept of upgrading your computer by getting a second identical card a few years after the first, at a significantly lower price, seems like a good idea to me.Nah, SLI is barely supported by Nvidia and devs anymore, many games dont even recognize SLI and those that do, they get alot of stuttering as pretty much 99% of games don't use SLI well. He should go TITAN RTX/Quadro or bust.
That's why jews from Nvidia decided to stop supporting SLI and only reserved NVLink to higher-end GPUs.Really? That sucks! The concept of upgrading your computer by getting a second identical card a few years after the first, at a significantly lower price, seems like a good idea to me.
That's why jews from Nvidia decided to stop supporting SLI and only reserved NVLink to higher-end GPUs.Really? That sucks! The concept of upgrading your computer by getting a second identical card a few years after the first, at a significantly lower price, seems like a good idea to me.