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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

ADL

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I was just surprised that people were surprised that the badlands are in the game since it's well established that things are even shittier outside Night City.
 

Jenkem

その目、だれの目?
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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Cyberpunk will tell a movie-like story and will be loaded with real world politics

Their goal is to tell a movie-like story for a mature adult audience, touching subjects that we face in our times. He specifies that their games are not toys and are not for fun, he says in today's culture we try to avoid difficult subjects, but they will not shy away from these, in fact, he says, the game is loaded with real world politics relevant to today's society - they want people to think for themselves and it will be up to us to decide what our morality is. He then continues - the game will allow you to look at things from different perspectives so knowing them it will rarely be a black and white situation we find ourselves in, the goal is to keep the player on the edge of his seat by telling a breathtaking cinematic story.

doubt
 

ChildInTime

Savant
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Jun 13, 2019
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I feel like all the "journos" read whatever they want from what some CDPR randos say.

Why don't CDPR have some PR manager or spokesperson or something anyway? Controlling the narrative and talking points, and being the only one who can talk shit? Right now it's like wild west where everyone and their fucking dog has an opinion on what they are making in that development team.
 
Joined
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Messages
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Codex Year of the Donut
Cyberpunk will tell a movie-like story and will be loaded with real world politics

Their goal is to tell a movie-like story for a mature adult audience, touching subjects that we face in our times. He specifies that their games are not toys and are not for fun, he says in today's culture we try to avoid difficult subjects, but they will not shy away from these, in fact, he says, the game is loaded with real world politics relevant to today's society - they want people to think for themselves and it will be up to us to decide what our morality is. He then continues - the game will allow you to look at things from different perspectives so knowing them it will rarely be a black and white situation we find ourselves in, the goal is to keep the player on the edge of his seat by telling a breathtaking cinematic story.

doubt
 

Lord of Riva

Arcane
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Strap Yourselves In Pathfinder: Wrath
I feel like all the "journos" read whatever they want from what some CDPR randos say.

Why don't CDPR have some PR manager or spokesperson or something anyway? Controlling the narrative and talking points, and being the only one who can talk shit? Right now it's like wild west where everyone and their fucking dog has an opinion on what they are making in that development team.

So you actually prefer Cookie cutter answers from an extremely filtered perspective?

How is that preferable?
 

Sentinel

Arcane
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Ommadawn
I feel like all the "journos" read whatever they want from what some CDPR randos say.

Why don't CDPR have some PR manager or spokesperson or something anyway? Controlling the narrative and talking points, and being the only one who can talk shit? Right now it's like wild west where everyone and their fucking dog has an opinion on what they are making in that development team.
They did actually have one, but they fired him cause he made some tranny joke on twitter.
 

retinoid

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Oct 29, 2018
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"Movie-like story".

I've never known an industry so self-loathing as the game industry. Why not a "video game-like story" which, you know, is inherently superior to movies in telling a story based on a ROLE PLAYING tabletop game? Maybe have some respect for the industry you are a part of? Are writers still so insecure about games not being on the same level as a static medium, and do they enjoy giving the middle finger to the unique advantages of user interactivity? I'm guessing yes to all of the above.
It's especially irritating when you look back at the initial 2012 reveal...what a huge shift in design philosophy between then and the "soft reboot" that occurred a few years ago. Obviously Witcher 3's success had a huge hand in all of this, and I don't blame CDPR for wanting to continue down the route that made them A-listers, but watching this game devolve into something that's only a shell of what was teased is one of the biggest heartaches I've witnessed.
 
Last edited:
Joined
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I'm not really sure what there is to disagree with. The gameplay in this already looks vastly better than the fairly bad combat of The Witcher games, and this actually having stats you change like an RPG would seem to indicate it's going to be more an RPG than The Witcher games too. Outside of that stuff I wouldn't exactly expect them to forget how to do the stuff they did well in The Witcher here.
 

Sentinel

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The gameplay in CP2077 looks like it's ripped straight out of your generic looter shooter. Damage numbers, bullet sponge enemies, weak guns. They went the borderlands route.
 
Joined
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The gameplay in CP2077 looks like it's ripped straight out of your generic looter shooter. Damage numbers, bullet sponge enemies, weak guns. They went the borderlands route.

And yet it looks like a vast improvement over where they were at with combat for The Witcher games. I didn't say this looks like it's going to be one of the great shooters, I said the combat looks better than The Witcher games. I'm not seeing what there is the CDPR fanboys are going to have to cope with when everything about this looks like a step up from their previous Witcher games.
 

Wyatt_Derp

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Okie Land
The gameplay in CP2077 looks like it's ripped straight out of your generic looter shooter. Damage numbers, bullet sponge enemies, weak guns. They went the borderlands route.

European developers shouldn't make games with guns. Stick to swords and bows. Euros don't into pew-pew. Lack of experience is probably why they're future-proofing weaponry - among other things.
 

Sentinel

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The gameplay in CP2077 looks like it's ripped straight out of your generic looter shooter. Damage numbers, bullet sponge enemies, weak guns. They went the borderlands route.

And yet it looks like a vast improvement over where they were at with combat for The Witcher games. I didn't say this looks like it's going to be one of the great shooters, I said the combat looks better than The Witcher games. I'm not seeing what there is the CDPR fanboys are going to have to cope with when everything about this looks like a step up from their previous Witcher games.
I don't even understand this retarded comparison. How are the combat systems in any way comparable? Are you the resident CP2077 fanboy that lost his brains on the sidewalk on the way home or something? Or was Witcher 3 a first person shooter and I just did not notice?
 

DalekFlay

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I don't even understand this retarded comparison. How are the combat systems in any way comparable? Are you the resident CP2077 fanboy that lost his brains on the sidewalk on the way home or something? Or was Witcher 3 a first person shooter and I just did not notice?

You can compare them in the sense of "Witcher 3 had annoying whacky-whacky console combat but at least Cyberpunk looks to have relatively normal FPS combat with stealth elements, which I very much prefer." Not that hard to understand.
 
Joined
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Messages
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The gameplay in CP2077 looks like it's ripped straight out of your generic looter shooter. Damage numbers, bullet sponge enemies, weak guns. They went the borderlands route.

And yet it looks like a vast improvement over where they were at with combat for The Witcher games. I didn't say this looks like it's going to be one of the great shooters, I said the combat looks better than The Witcher games. I'm not seeing what there is the CDPR fanboys are going to have to cope with when everything about this looks like a step up from their previous Witcher games.
I don't even understand this retarded comparison. How are the combat systems in any way comparable? Are you the resident CP2077 fanboy that lost his brains on the sidewalk on the way home or something? Or was Witcher 3 a first person shooter and I just did not notice?

Are you intentionally dense? I didn't say they were similar. But, this looks like it's doing what it's going for with it's combat system better than The Witcher games did with their half assed third rate swordplay. (The little they've shown of melee combat looks better here than The Witcher too) The combat (different as it may be) here looks more enjoyable than what they were doing previously. Since this looks better than their previous stuff, I'm not seeing the disaster CDPR fanboys are going to have to cope with...which is what was previously said, as if this is some kind of step down from their Witcher games.
 

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