I wonder why cutting subways seems to be a problem for some. They would be nice for immersion, but beyond that wouldn't really add anything to gameplay (considering fast travel + car summoning options). Being disappointed about no more wall running i understand since this actually changes the options you have ingame...
This game's focus is immersion. Not gameplay. No one has ever played a single CDPR game for the gameplay, because quite frankly all 3 Witcher games sucked in that department, and this isn't going to be any different. So losing subways is a big fucking deal.
Prolly doing so because they're full into cutting corners and have no desire to improve melee combat. It's all tied together.All cynicism aside, wallrunning removal was hit right into the gut - CDPR could mix wallrunning with melee and unarmed combat to spice this crap up akin to Mirror's Edge: Catalyst kind.let's cram as much shit into our game so it will crumble under its weight, then remove already announced and advertised features because they don't fit and because we've ran out of time.
The wall running going seems like a weird cut. While not everyone that's seen the game has been so hot on the shooting, (even still) the wall running (mixed with melee) seemed to be a aspect they did like.
Repent. The end is near.
Is she really japanese? She has relatively big boobs for an asian girl. Perhaps a hybrid?
She's clearly an hapa, but nowadays asian girls with naturally sizeable busts aren't uncommon.
Waist-to-hip ratio of hers is somewhat unusual for Asian girls
From China.
Here for 6 years.
3 messages.
2 of which are about China.
1 conclusion: Chinese spy located.
I was reactivated recently
Obviously your penis size and type will determine the ending
This game's focus is immersion. Not gameplay. No one has ever played a single CDPR game for the gameplay, because quite frankly all 3 Witcher games sucked in that department, and this isn't going to be any different. So losing subways is a big fucking deal.
I wonder why cutting subways seems to be a problem for some. They would be nice for immersion, but beyond that wouldn't really add anything to gameplay (considering fast travel + car summoning options). Being disappointed about no more wall running i understand since this actually changes the options you have ingame...
All PRC citizens are legally obligated to assit PRC security services in gathering information as well as in protecting information of interest to the PRC government.SPY! HE'S A SPY!
After googling, this looks shopped.Please tell me that's fake. Im 90% sure, but in this day and age, I can't be certain.
Damn, google ads ruining rickrolling nowadays.Daedalos it's not fake, here's the source https://kotaku.com/07-01-2020/cyberpunk-2077-delay-inclusivity-1844163262
But do the most popular flag still allowed?"Microsoft will ban Forza players who add the confederate flag to their digital cars"
Not an RPG for a long time now.Cyberpunk to be more like a future-GTA than a proper RPG
Not an RPG for a long time now.Cyberpunk to be more like a future-GTA than a proper RPG
Not an RPG for a long time now.Cyberpunk to be more like a future-GTA than a proper RPG
This game's focus is immersion. Not gameplay. No one has ever played a single CDPR game for the gameplay, because quite frankly all 3 Witcher games sucked in that department,
Anyway, my prediction is this game will be just full of short and long term C&C ... After all, that's what the Witcher 3 was too.
Just imagine needing navmeshes for walls+ceiling and floor instead of just the floor.The only reason I see for wallrunning being removed was it being too painful to implement without redesigning every location. You have to include many flat surfaces and if you splatter posters, graffiti then the surface doesn't look like something you can wallrun. Same with removal of 3rd person camera from dialogs and cutscenes. CDP went with using your camera to aim at objects rather than polluting the screen with all available prompts. Implementing that in 3rd person would mean double the work and triple the costs to make sure both perspectives work the same. With subways they probably decided that people used to skip them or didn't use them as much.
But removal of those features is huge I hope the game releases with at least half of the promised features.
Just imagine needing navmeshes for walls+ceiling and floor instead of just the floor.