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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Generic-Giant-Spider

Guest
If there's one thing Haitian blacks are known for it's their amazing hacking capabilities.

Really good money was spent on those sensitivity consultants.
 

GhostCow

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This is why I skipped the 20xx series. I could tell early on that ray tracing was almost a gimick on those cards. The 30xx series is supposedly twice as fast when it comes to rendering ray-traced scenes.

Hardware Unboxed just put out a detailed ray tracing benchmark that shows the 3080 is hit just as hard by ray tracing percentage wise, it just has more power to barrel through it better. You're still facing the choice of dramatically higher frames or ray tracing, even on the 3080.
Remember that baseline performance of Ampere is much higher than the prior generation. You actually need more RT performance to sustain a 50% drop in framerates measured against that higher baseline. Had RT performance stayed the same, the performance penalty would have been much greater than in Turing. If the RTX ON perf increases 1.7x, that’s good, but if raster perf also increases 1.7x, the difference remains the same. It’s basic arithmetic.
 

Prime Junta

Guest
If there's one thing Haitian blacks are known for it's their amazing hacking capabilities.

Really good money was spent on those sensitivity consultants.

Voodoo and cyberspace go together like peanut butter and jelly. It's a core Cyberpunk trope, ever since Neuromancer, if not before.

Fucking zoomers, try reading something longer than 280 characters once, you might like it
 

Naraya

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Well I was in one of their private gatherings during their European tour to present the game to the fans. I will start with the shitty/funny things first:

- They were presenting the PC version using a gamepad and I can't comprehend why.
- The graphics are good but not as impressive as people think, it all comes down to the art and yeah there are some impressive locations.
- Idk if it was done on purpose but when they were creating the character we saw something about of 2-3 secs of the character skill screen. The tree wasn't impressive.
- Physics were impressive and hardware demanding, especially during gun play, glasses everywhere, debris flying all over the place, etc., so expect your GPU to die here if you want all that fancy shit.
- They were emphasizing mostly on the choice & consequence (yeap, quite important shit for a CRPG) but things that you plebs already know regarding on how you start the game.
- Most of the presentation was about executing a quest with numerous ways/styles. So they tried it by going full aggressive via gun play, hacking and also dialog.
- The city looks impressive and has lots of verticality but if it's like "here's an open world to explore like Witcher 3" it will suck big time because guess what, Witcher 3 was not an open world game.
- Best thing imo was the atmosphere, yes the city feels alive. Details like, even when you walk, how you push people to get ahead, people talking at alleys, music poppin' from cars/stores, that kind of stuff.
- Music was really nice.
- Finally the most important thing, play a female.
Would you say from the Graphics you saw that it's a definite downgrade compared to the 2018 demo? That's something I've been thinking about. The shill excuse is "Well they used a lot of AA on the game that made the textures look blurry" which... isn't as reassuring an excuse as they'd like to think.

I'd be more interested in knowing what exactly were these "private gatherings during their European tour to present the game to the fans". At least I haven't heard of them and it sounds weird. I don't say he's lying but I mean we ARE on an internet forum after all...
 

Generic-Giant-Spider

Guest
Voodoo and cyberspace go together like peanut butter and jelly. It's a core Cyberpunk trope, ever since Neuromancer, if not before.

megaharbor.com-haiti-voodoo-1.jpg


MEET THE FUTURE OF HACKING.

#VOODOOBOYZ
 

Prime Junta

Guest
#VOODOOBOYZ

The sensation was stronger now. A scratching, at the back of his mind…

‘What?’ Virek said. ‘And return to the tanks? It hardly seems to warrant that…’

‘There is the possibility of real danger,’ the boy said, and now there was an edge in his voice. He moved the barrel of the Browning slightly. ‘You,’ he said to Bobby, ‘lie down upon the cobbles and spread your arms and legs…’

But Bobby was looking past him, to a bed of flowers, watching as they withered and died, the grass going grey and powdery as he watched, the air above the bed writhing and twisting. The sense of the thing scratching in his head was stronger still, more urgent.

Virek had turned to stare at the dying flowers. ‘What is it?’

Bobby closed his eyes and thought of Jackie. There was a sound, and he knew he was making it. He reached down into himself, the sound still coming, and touched Jammer’s deck. Come! he screamed, inside himself, neither knowing nor caring what it was that he addressed. Come now! He felt something give, a barrier of some kind, and the scratching sensation was gone.

When he opened his eyes, there was something in the bed of dead flowers. He blinked. It seemed to be a cross of plain, white-painted wood; someone had fitted the sleeves of an ancient naval tunic over the horizontal arms, a kind of mould-spotted tailcoat with heavy, fringed epaulettes of tarnished gold braid, rusting buttons, more braid at the cuffs … a rusted cutlass was propped, hilt up, against the white upright, and beside it was a bottle half filled with clear fluid.

The child spun, the little pistol blurring … And crumpled, folded into himself like a deflating balloon, a balloon sucked away into nothing at all, the Browning clattering to the stone path like a forgotten toy.

‘My name,’ a voice said, and Bobby wanted to scream when he realized that it came from his own mouth, ‘is Samedi, and you have slain my cousin’s horse…’

And Virek was running, the big coat flapping out behind him, down the curving path with its serpentine benches, and Bobby saw that another of the white crosses waited there, just where the path curved to vanish. Then Virek must have seen it too; he screamed, and Baron Samedi, Lord of Graveyards, the loa whose kingdom was death, leaned in across Barcelona like a cold dark rain.

— William Gibson, Count Zero
 

Generic-Giant-Spider

Guest
#VOODOOBOYZ

The sensation was stronger now. A scratching, at the back of his mind…

‘What?’ Virek said. ‘And return to the tanks? It hardly seems to warrant that…’

‘There is the possibility of real danger,’ the boy said, and now there was an edge in his voice. He moved the barrel of the Browning slightly. ‘You,’ he said to Bobby, ‘lie down upon the cobbles and spread your arms and legs…’

But Bobby was looking past him, to a bed of flowers, watching as they withered and died, the grass going grey and powdery as he watched, the air above the bed writhing and twisting. The sense of the thing scratching in his head was stronger still, more urgent.

Virek had turned to stare at the dying flowers. ‘What is it?’

Bobby closed his eyes and thought of Jackie. There was a sound, and he knew he was making it. He reached down into himself, the sound still coming, and touched Jammer’s deck. Come! he screamed, inside himself, neither knowing nor caring what it was that he addressed. Come now! He felt something give, a barrier of some kind, and the scratching sensation was gone.

When he opened his eyes, there was something in the bed of dead flowers. He blinked. It seemed to be a cross of plain, white-painted wood; someone had fitted the sleeves of an ancient naval tunic over the horizontal arms, a kind of mould-spotted tailcoat with heavy, fringed epaulettes of tarnished gold braid, rusting buttons, more braid at the cuffs … a rusted cutlass was propped, hilt up, against the white upright, and beside it was a bottle half filled with clear fluid.

The child spun, the little pistol blurring … And crumpled, folded into himself like a deflating balloon, a balloon sucked away into nothing at all, the Browning clattering to the stone path like a forgotten toy.

‘My name,’ a voice said, and Bobby wanted to scream when he realized that it came from his own mouth, ‘is Samedi, and you have slain my cousin’s horse…’

And Virek was running, the big coat flapping out behind him, down the curving path with its serpentine benches, and Bobby saw that another of the white crosses waited there, just where the path curved to vanish. Then Virek must have seen it too; he screamed, and Baron Samedi, Lord of Graveyards, the loa whose kingdom was death, leaned in across Barcelona like a cold dark rain.

— William Gibson, Count Zero

this nigga really went through his kindle to defend a virtual gang of ppl that eat living frogs irl lmao
 

Sobchak

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I'd be more interested in knowing what exactly were these "private gatherings during their European tour to present the game to the fans". At least I haven't heard of them and it sounds weird. I don't say he's lying but I mean we ARE on an internet forum after all...

But you are.

So, don't waste our time with this kind of stupid shit, check their history on twitter and their rest of social media. They were literally announcing their meetings on every city that they went to and you were sending an email for an invite.
 

Häyhä

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This is how I always imagined America and Cyberpunk police. Looks like they're trained to hold the suspect with the knee, imagine that. Better to burn down half of the US cities though!



Also this for the OGs.
 
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Sobchak

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It was. Just because a game is split into multiple maps does not mean it is not open world.

Great argument but I'm not implying the multiple maps. The game is bland as fuck if you start roaming. There's no interaction with the actual world at all. You probably wanted to say that you enjoy riding while you were going to quests.

Translation for all of the above: Witcher 3 is not an open world game, it's quite the opposite inside a 3D world.

Edit: I fucking enjoyed Witcher 3 btw, but I can understand also its flaws, it's a great production but not a great CRPG.
 
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Naraya

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But you are.
I am... what? We all know how many lies and misinterpretations about this game circulates the internet so I'm not sure why you are so upset. Is not believing everything seen on internet "stupid shit" nowadays?

Anyway, your answer is quite enough for me. TIL.
 

Sobchak

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Would you say from the Graphics you saw that it's a definite downgrade compared to the 2018 demo? That's something I've been thinking about. The shill excuse is "Well they used a lot of AA on the game that made the textures look blurry" which... isn't as reassuring an excuse as they'd like to think.

Tbh you couldn't tell the difference on a cinema screen. Some locations look different but from what I can understand (and I mentioned already), it will all come down to art style and some inclusion/exclusion of effects. Let's not forget what they did to Witcher 3 (and they didn't admit it).

Game looks pretty in any case but one thing is certain, it didn't look revolutionary in terms of graphics. I just want a good pure CRPG and all the bad stuff from Witcher 3 to be eliminated, like open world desing suitable for Tron fans, bad combat (ok it's first person now so we will soon check their skills on gun design), hard difficulty for autists, usable non-set items, etc. etc....
 

cpmartins

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Would you say from the Graphics you saw that it's a definite downgrade compared to the 2018 demo? That's something I've been thinking about. The shill excuse is "Well they used a lot of AA on the game that made the textures look blurry" which... isn't as reassuring an excuse as they'd like to think.

Tbh you couldn't tell the difference on a cinema screen. Some locations look different but from what I can understand (and I mentioned already), it will all come down to art style and some inclusion/exclusion of effects. Let's not forget what they did to Witcher 3 (and they didn't admit it).

Game looks pretty in any case but one thing is certain, it didn't look revolutionary in terms of graphics. I just want a good pure CRPG and all the bad stuff from Witcher 3 to be eliminated, like open world desing suitable for Tron fans, bad combat (ok it's first person now so we will soon check their skills on gun design), hard difficulty for autists, usable non-set items, etc. etc....
If they want to make the game "equally" difficult on PC and on Consoles, they'll need to compartmentalize it heavily. There is no chance in hell someone of average ability using a controller is gonna match even a monkey with a mouse. If and how they go about doing that will be interesting to see.
 

Paul_cz

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Jan 26, 2014
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Great argument but I'm not implying the multiple maps. The game is bland as fuck if you start roaming. There's no interaction with the actual world at all. You probably wanted to say that you enjoy riding while you were going to quests.

Translation for all of the above: Witcher 3 is not an open world game, it's quite the opposite inside a 3D world.

Whether it is bland as fuck is a matter of opinion. I loved exploring the world in the Witcher 3. It is open world regardless of your personal (and retarded) definition of the term.
 
Joined
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Messages
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Would you say from the Graphics you saw that it's a definite downgrade compared to the 2018 demo? That's something I've been thinking about. The shill excuse is "Well they used a lot of AA on the game that made the textures look blurry" which... isn't as reassuring an excuse as they'd like to think.

Actually, i think the graphics still looks too good for a PS4/ONE gen game, i expect more downgrade.
 

DalekFlay

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Remember that baseline performance of Ampere is much higher than the prior generation. You actually need more RT performance to sustain a 50% drop in framerates measured against that higher baseline. Had RT performance stayed the same, the performance penalty would have been much greater than in Turing. If the RTX ON perf increases 1.7x, that’s good, but if raster perf also increases 1.7x, the difference remains the same. It’s basic arithmetic.

I understand that, that's what I meant by "it barrels through it." Point is, you're still looking at halving your framerate on a 144hz monitor. I don't see a point in time ever occurring where I do that for one effect.
 

GhostCow

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Ray tracing is a much bigger deal than just "one effect". It effects shadows, lighting, and reflections and that's just a general way of putting it. The effects are much more complicated and wide reaching than that. Ray tracing is going to revolutionize the industry eventually just like hardware T&L did back in the early 2000s. It's totally worth it imo but you do you.
 

jf8350143

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Apr 14, 2018
Messages
1,358
Ray tracing is a much bigger deal than just "one effect". It effects shadows, lighting, and reflections and that's just a general way of putting it. The effects are much more complicated and wide reaching than that. Ray tracing is going to revolutionize the industry eventually just like hardware T&L did back in the early 2000s. It's totally worth it imo but you do you.

It might be totally worth it 5 years later, there is no reason to pursue it right now, when half of the games come out didn't even support it yet.

Also at this rate 5 years later every AAA title will be a game as service cash grab and won't even worth pirating.
 

Semiurge

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Here's the long version:

Cyberpunk 2077 Exclusive Interview - Gangs, Cops, Corps, And, Erm, Doll Houses

Here's an exclusive interview with CD Projekt Red about the gangs of Cyberpunk 2077, featuring brand-new details.

By Kirk McKeand 1 day ago
pjimage-52-1.jpg


CD Projekt Red just showcased the gangs of Cyberpunk 2077 in its latest episode of Night City Wire. Prior to airing, we got the chance to talk to quest director Mateusz Tomaszkiewicz for a deep dive into that very same subject. So pop on your cyber-eyes, inject yourself with a combat stimulant, and jack yourself in - we’re heading to cyber(punk)space.

TG: I noticed in the Night City Wire video that you’ve got Haitian gangs, you’ve got Mexican gangs. I was wondering, what measures have you taken to ensure you’re being sensitive when depicting gangs from different cultural backgrounds?

Mateusz Tomaszkiewicz: For some of them we had consultants. For some, we had a broad discussion within the studio. We are a multicultural studio - we have people from different countries. Some of them are from the US, some are from all across Europe - all across the world, really. We also have our localisation partners who are based in specific countries. For example, one of our localisation managers is living in Japan, and it’s not only localisation in terms of the text and the voiceovers and so on, but he’s also helping us a lot with consulting [on] different things. I think, from this perspective, we’re trying to get as many opinions from different sources, and to incorporate this into our designs and the way we worked on the gangs.


Okay. Each gang seems to have a specific rival. I know you can’t join a gang because you said so in the video, but will you be forced to choose a side in those conflicts?

Like I mentioned in the video, you will sometimes get jobs that were given to a fixer by some gang members. So you kind of do dabble in this dynamic between them, but you won’t really push sides - it’s more doing gigs that will change some local bands of power, rather than shifting the huge bands of power in the entire city. Of course, you will encounter them a lot when you explore the city. Some of them do fight each other over territory or some gang business and stuff like that. I guess that covers it without going too much into the spoiler area.

You said that they have conflicts with each other - is that systemic, does that happen naturally in the world as you are exploring as well as during the story?

To be honest, most of our content is hand-crafted. It’s mostly tailored. We don’t really go into systemic, generated solutions that would generate some random conflicts across the city. Most of the stuff you see as you travel through Night City - like in The Witcher 3 - is hand-crafted and custom made by us.


I wanted to talk a bit about The Mox - they’re a gang of sex workers, right?

Yeah, kinda.

How does Cyberpunk 2077 depict sex work?

I think what’s interesting about Moxes is, it’s like - I think saying it’s a gang of sex workers is a bit of a simplification. It’s like a group that was composed of people that were working for the gangs in the past, right? A lot of sex workers were working for the gangs, but they wanted to become independent, so to speak. I like to think of them as a workers’ union, basically, who can protect their own, and they have their own territory and so on. A lot of different gangs dabble with having, like, doll houses, for example.

Doll houses are this concept that is quite interesting, in terms of the Cyberpunk world. Imagine you have people who have specific cyberware that allows them to attune to the client. And after the job is done, it allows them to forget what they were doing during the session. Imagine that the sex worker - the doll - attuned to you, and they can realise your fantasies, deeply hidden desires, and things that are pushed into your subconscious - maybe you don’t even think about them too much. Some of them are also part of the Moxes, and they are gathering different kinds of sex workers throughout the city.

Are there any sex-based augmentations and stims?

Yes, there are two that I think were even present in the old Cyberpunk 2020. I’m not one hundred percent sure that that’s the case, but they are called, I think, Mrs. Midnight is the version for women - it’s like vagina replacement cyberware. Also, there’s breasts and all that. And then, I think the male counterpart is Mr. Stud, I think, which is also genital replacement.

Related: Cyberpunk 2077 Free DLC And Expansions To Be Revealed “Fairly Soon”


I wanted to ask about how Lifepaths tie in with gangs. Because obviously a Street Kid will understand the underworld a bit more and, presumably, a Nomad will understand the Badlands gangs. So will Corpos be completely out of their depth when it comes to gangs?

So we have three Lifepaths, right? Each of them will have their own advantages with the different groups you will encounter throughout the city and outside of the city. Like you mentioned, of course the Nomads roam the Badlands around the city, so if you are a Nomad you will have an advantage in these situations when you encounter them. As a Street Kid, you’re very familiar with the gangs of Night City - you have a lot of street knowledge and street smarts. As a Corpo, of course, you know how all the corporations of Night City work. They are one of the biggest powers in Night City - they kind of rule it. But of course, again, like I mentioned in the video, the gangs rule the streets.

The corporations, gangs, and even the Nomads are all part of this one system of co-dependencies. You can imagine, for example, that sometimes a corporation wants some job done on the streets - maybe some sabotage on the other corporations - but they don’t want to do it openly. They might work with a gang. They might supply them with weapons in exchange for some services. With Nomads, it might be similar because Nomads transport things between the states. They might smuggle things that the corporations don’t want to be on the books. So even though these groups are quite distinct, I think as a Nomad, Corpo, and Street Kid, you will find yourself having some advantages even in situations outside of that specific group.

How do the cops fit into that, then? Are some of them corrupt and work with the gangs?

The Night City Police Department is pretty corrupt. One of our designers always referred to them as another one of the gangs of Night City because they kind of operate that way. Although, of course, they operate within the law that is established in Night City. But the law of Night City is dictated by the corporations and for the interests of the corporations. So their prime interest is to secure the corporate interest within the richer districts. Of course, they will intervene when called by some poorer districts, but not as effectively, so to speak, and with less zeal, maybe. At the same time, a lot of them are corrupt and they do look the other way when the gangs do their thing - especially the gangs that are in bed with corporations. Although we would like to make a point that, even though that’s the state of things in Night City, there are some good people there too - there are some characters that you will meet that are a little bit different in that regard - but they are like exceptions to the rule.


What about 6th Street? They seem like a parody of Trump supporters. Is that intentional?

I don’t think so, to be honest. I think they were meant mostly as an idea playing on like a gathering of veterans. The idea is that they started off as a militia who are trying to protect the neighbourhood from the gangs. The further they delved into this area, they became more and more like an actual gang. They still consider themselves a militia because they’re a gathering of war veterans from different corporate wars, maybe some NUSA patriots - the New United States. Night City is actually a free state - well, a free city - so they are not part of the United States, and not everyone in Night City agrees with that. So actually 6th Street are strong supporters of the federal government and all that. So I think this is the general gist we were going towards with them. I wouldn’t say it translates one-to-one with the current political situation.


What about the Voodoo Boys - they want to breach the Blackwall. What is the Blackwall and why do they want to do that?

PR interjects: Be careful of spoilers here, Matti.

I’ll try! The Blackwall was… hmm… Imagine this program was devised to… No, sorry - I need to give you more background. What happened in the old stories in this setting is this event called the data crash, which basically ruined the old web. There was the legendary hacker who released Demons, we call them, but they are basically like malware. They released that into the web and it basically paralysed the whole web for the corporations and for normal users as well. It was really unusable at that point. So NetWatch, this independent organisation meant to protect the web, they devised this program called the Blackwall. The idea was basically to contain the old web, to separate it out, and to create a new network for users that will be safe. It will be slower and it won’t be as huge as the old thing was, but they were unable to shut down the old web - there were too many servers across the world and all that. So basically they decided to contain it, and the Blackwall is the thing that separates the old net from the new net.

The Voodoo Boys - again, without going into too much detail - aim to see what’s on the other side, because there is a lot of data there, and there are also artifacts in terms of old programs and stuff like that. And there are also a lot of wild AIs - AIs that NetWatch is not able to control or contain. Nobody really knows how advanced they are because they were operating there without any checks or controls for many, many years. So it’s this weird dark side of the web that nobody really knows a lot about because nobody really returns from there - no Netrunner who tried to breach the Blackwall ever returned to tell what they saw.


When you say they never returned, do they have to send their subconscious into that realm?

Aside from a normal interface that you might use when you navigate the web in Cyberpunk, there is also a way to go directly into the matrix, so to speak. This is something we showed in one of our demos with the Voodoo Boys. You connect yourself to the net by cyberware and your subconscious basically renders a visual for you. It’s not really how it looks - because it is a gathering of data, of course - but your brain has to somehow normalise this landscape for you so you can traverse it. Actually, every person that goes there sees it a little bit differently because it’s based on their own background, the symbols they know of, and so on.

And you can fry your brain if you’re not careful?

Yes, you can definitely fry your brain if you’re not careful. Actually, a lot of Netrunners die when they try to do this. Going to the Black Wall is like suicide, really. Nobody does this… almost. That’s why the Voodoo Boys are so respected in Night City - they are some of the most skilled and brave Netrunners.

Are the Voodoo Boys the most sophisticated gang, then?

I would say they are one of the most sophisticated, for sure. They are very elusive. Other gangs will mostly use brutish power and weaponry and cyberware to fight over territory. They will delve into drug trafficking and other illegal activities. The Voodoo Boys are more elusive because they care mostly about the net and the Black Wall. So they will do operations in the city using their hacking abilities, but they don’t really fight over territory that much. They are mostly located in Pacifica and, as you know, it’s this district of Night City that was never finished, so other gangs don’t really have much interest in going there. So they don’t really need to fortify or have huge military power to hold it.


That makes sense. Are the Maelstrom the most relentless gang, then, because the trailer says something about them “killing a kid for shits and giggles”?

The Maelstrom are very unpredictable and dangerous. It’s very difficult to tell what they want and what they will do at any point when they meet you. They modify their bodies with cyberware and sometimes it brings them to the brink of cyber-psychosis. Sometimes they will, for example, torture people for fun with that in mind - they will turn people into machines, so to speak. Cyberware against their will and stuff like that. They are very dangerous and most people try to stay away from them.

What if you end up crossing a gang through the story - do them dirty - will they then start shooting you on sight from that point on?

It depends on the situation, I would say. I don’t want to go into the spoilers area, but it’s not the case that if you start fighting with a gang you will be unable to do a job for them. Although some of them might remember what you did and they will actually hold a grudge, so to speak. It really depends. Like I mentioned before, most of our content is custom-made, it’s hand-tailored, so it really depends on a specific quest and situation.

You mentioned before that the gangs are kind of localised and the choices you make won’t affect the whole city, but do any of those choices that you make with the gangs come and bite you in the ass in the wider story later on?

It’s possible… [laughs].

I’m just trying to get a grasp on how wide reaching the choices that you make with the gangs are, that’s all.

What we usually try to do with our games, and we did the same with The Witcher, is to try to incorporate short-term consequences and long-term consequences of the choices. So sometimes it might be the case that you did some choice and it resulted in combat, for example. This is the obvious, immediate consequence. But later on, when you don’t expect it, you might have some long-lasting consequence in some other place entirely somewhere else in the game. We do this on purpose because we want to kind of have people question their choices all of the time, right? On purpose, we never go into obvious systemic solutions that you will see, ‘OK, I did this and so this will happen’. We want it to be difficult to predict.
 

DalekFlay

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Ray tracing is a much bigger deal than just "one effect". It effects shadows, lighting, and reflections and that's just a general way of putting it. The effects are much more complicated and wide reaching than that. Ray tracing is going to revolutionize the industry eventually just like hardware T&L did back in the early 2000s. It's totally worth it imo but you do you.

Oh I'm not saying it's pointless or anything, not sure where you got that. It'll definitely improve over time and be a bigger and bigger deal. It's just not worth halving my framerate today, on current hardware, simple as that.
 

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