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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Sobchak

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And why is that? What integral elements of the cyberpunk genre do you think that it is missing?

Really...? There are no punk elements. The dystopian elements are presented in a colorful way both metaphorically and non-metaphorically. We can talk about this for hours, we all see the same footage I believe, forget the hype fags here. The game in general simply looks too appealing for the masses.

We also want to like the game, we also have the need to play a production that big that offers the cyberpunk elements that *they* are claiming all these years that they will deliver and for some weird fucking reason they are not showing these gameplay moments to us. I also took part on the private presentation of the dev team before the corona shit and I couldn't see any of these elements.

The last tweet from the CEO was also totally misleading (I really hope it will prove me wrong), claiming that this *IS* a *dark* HC CRPG. So why claim this instead of just present it ?

So again, my problem is not that the game would be probably Witcher 3 with guns (I fucking enjoyed Witcher 3, I think it was a great production but not a great CRPG), it's their production, they can do whatever the fuck they like. I do have a problem though when they're claiming that this is Torment or whatever in the dark future.
 
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Dexter

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An Internet reactionary's vision of cyberpunk is basically Roy Batty-esque Aryan ubermenschen fighting it out on neon-slicked rooftops while uttering profound existential monologues, ignoring (and implicitly disapproving of) the degeneracy that must be rampant in the streets below.
Cyberpunk has never been about being "Tranny Utopia". Even arguing that position would have been considered ridiculous mere 5-10 years ago. Reviewing Genre defining works of the past several decades generally proves this to be the case and he's completely right about that, this is the factual truth no matter how much you or other people object or project or claim otherwise. This is Identitarians trying to hijack the genre to push their ideology while turning its premise on its head. But we've been over this in this very thread what feels like a dozen times at length:
https://rpgcodex.net/forums/threads...ng-december-10th.122398/page-271#post-6647085
https://rpgcodex.net/forums/threads...ng-december-10th.122398/page-384#post-6918899

Even reviewing the changes made via materials released within the development cycle of this specific game shows that they've had an entirely different vision when they started out:
16038374543215skye.jpg
16038374543215skye.jpg

Implementing the option to negatively remark on someone's appearance adds nothing of value and only serves to waste development resources
20201122225725_1pljpd.jpg
 
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luj1

You're all shills
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C2077 is not cyberpunk though, it's contemporary futurism at best.
And why is that?

Cyberpunk is a subgenre of science fiction. C2077 is focused on design rather than science, e.g. cars, guns, clothing, etc., which is a trademark of futurism. CDPR artists approached this from a design standpoint, rather than a worldbuilding standpoint. Everything is slick and well-designed, yet there is simply no leisure required for that in actual cyberpunk dystopia.

Much in the same way, this horrible future is ridden with hopeful laughing people having the best time of their lives. Cyberpunk worlds are dark and depressing by definition, they aren't an Oceans Eleven movie or college field trips.

It needs more actual cyberpunk, less futurism. More punk, less cyber.
 
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Alexios

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Implementing the option to negatively remark on someone's appearance adds nothing of value and only serves to waste development resources which could've been better allocated elsewhere.
Yeah, and I'm sure adjustable penis and tooth size sliders definitely weren't a waste of development resources.
 

Generic-Giant-Spider

Guest
An Internet reactionary's vision of cyberpunk is basically Roy Batty-esque Aryan ubermenschen fighting it out on neon-slicked rooftops while uttering profound existential monologues, ignoring (and implicitly disapproving of) the degeneracy that must be rampant in the streets below.

Sounds a shitload better than "everything is sexy/hot/stylish and drenched in pink" that CP2077 is shaping up to be.

Cyberpunk is a great setting when it's tackled by people that don't use it as their Sodom and Gomorrah outlet. Too much glamour, not enough cynicism.
 

Justicar

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So obviously we should have Enclave soldiers pegging commoners on the streets. As mentioned before, truly impressive mental gymnastics to justify gay shit and societal decline that found their way into games.
number 28 in top codex rpg list

http://feministing.com/2014/03/20/n...inclusive-games-show-hope-for-gaming-culture/

"
Shadowrun Returns, and its recently released sequel Shadowrun: Dragonfall, was noteworthy for being a successfully crowdfunded, independent enterprise. Its seed money came from a Kickstarter campaign that won it 1.8 million dollars—1.4 million more than the developers originally asked for. It was not, in any sense, billeted as a feminist or LGBT-positive game, necessarily, but it was also not sold to gamers as a misogynist masculinity-simulator grinding over an economy of objectification. It was sold as a strategic, turn-based roleplaying game, based on a beloved franchise, that just so happened to have excellent writing—and the beneficiaries of that writing happened to be a wide assortment of fascinating women and queer characters of all backgrounds.
"

Cyberpunk 2077 bad because gay man yet you tards vote this into 28 spot of your gay list?
 
Vatnik Wumao
Joined
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Messages
19,467
And why is that? What integral elements of the cyberpunk genre do you think that it is missing?

Really...? There are no punk elements.
:nocountryforshitposters:

The 'punk' of the cyberpunk genre refers primarily to its narrative focus on the underclass of such a high tech, politically dysfunctional & socioeconomically heavily stratified society. And regardless of your chosen lifepath, the PC is part of that milieu and acts as the in-setting equivalent to a Shadowrunner.

Also, although its beyond the point in regards to genre specifics, funny how you say that a setting with rockerboys (among other 'punkish' things such as subculture-oriented gangs) has no punk aesthetics.
 

Butter

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So obviously we should have Enclave soldiers pegging commoners on the streets. As mentioned before, truly impressive mental gymnastics to justify gay shit and societal decline that found their way into games.
number 28 in top codex rpg list

http://feministing.com/2014/03/20/n...inclusive-games-show-hope-for-gaming-culture/

"
Shadowrun Returns, and its recently released sequel Shadowrun: Dragonfall, was noteworthy for being a successfully crowdfunded, independent enterprise. Its seed money came from a Kickstarter campaign that won it 1.8 million dollars—1.4 million more than the developers originally asked for. It was not, in any sense, billeted as a feminist or LGBT-positive game, necessarily, but it was also not sold to gamers as a misogynist masculinity-simulator grinding over an economy of objectification. It was sold as a strategic, turn-based roleplaying game, based on a beloved franchise, that just so happened to have excellent writing—and the beneficiaries of that writing happened to be a wide assortment of fascinating women and queer characters of all backgrounds.
"

Cyberpunk 2077 bad because gay man yet you tards vote this into 28 spot of your gay list?
Have you played Dragonfall? Most of that stuff is either not present (surprise, a feminist reading her own agenda into something!) or is extremely subdued. The game is 80% tactical combat with light character-building and some pulpy storytelling on top.
 

Infinitron

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Cyberpunk is a subgenre of science fiction. C2077 is focused on design rather than science, e.g. cars, guns, clothing, etc., which is a trademark of futurism.

Reminder that the central plot arc of this game is about a digital immortality chip.
 
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Justicar

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Have you played Dragonfall? Most of that stuff is either not present (surprise, a feminist reading her own agenda into something!) or is extremely subdued. The game is 80% tactical combat with light character-building and some pulpy storytelling on top.
Idgaf its still there you can say the same thing about soyberpunk it could be just one or two fag characters and you tards are freaking out like everyone is a tranny. Funny how a game so bare bones like shadowrun is so high on the list it looks and plays like a fucking mobile game. I played bootleg russian games that had better and more complex turn based combat than this shit.
 

AwesomeButton

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I see we're at the stage where people are assuming they know everything about the game based on released marketing materials and can pronounce sweeping judgements on what it's focused and what it's not focused on.

I for one think CDPR are hitting just the right tune by going with a story where the player is offered to bring down a corporations-engineered social order.
 

Sobchak

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Also, although its beyond the point in regards to genre specifics, funny how you say that a setting with rockerboys (among other 'punkish' things such as subculture-oriented gangs) has no punk aesthetics.

At this point you only see what you want to see. Clearly you like what you see and that's totally fine but no... I won't eat the marketing because "rockerboys have punk aesthetics". If we reached a point where we're searching for arguments (for some reason which I don't get) to prove that the game belongs truly to the Cyperpunk genre then I'm sorry but this clearly points out that the game suffers from identity crisis.
 

luj1

You're all shills
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Cyberpunk is a subgenre of science fiction. C2077 is focused on design rather than science, e.g. cars, guns, clothing, etc., which is a trademark of futurism.

Reminder that the central plot arc of this game is about a digital immortality chip

Yeah, and?

Reminder that everything you see in the game is design, fashion and futurism; the game's identity is drowned by it. Cute attempt though.
 
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gerey

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Feb 2, 2007
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Cyberpunk is a great setting when it's tackled by people that don't use it as their Sodom and Gomorrah outlet. Too much glamour, not enough cynicism.
Cyberpunk is basically the capitalist (spiritual) post-apocalypse.

Idgaf its still there you can say the same thing about soyberpunk it could be just one or two fag characters and you tards are freaking out like everyone is a tranny.
it's fine if a cyberpunk setting has homosexuals, trannies and other kinds of subhuman filth. It is, after all, meant to represent a dystopian society where amoral materialism has run amok.

The issue here is that in this godless, irradiated, amoral future apparently you're not allowed to call (sexual) deviants and social reject mean names. What, did all the Nazis die off from radiation? Dragonfall had the same issue, you were not allowed to side with the human supremacists because letting players make choices devs don't approve of hurts their feelings.

The game goes out of its way to point out several ethnic gangs, yet the devs are now going to pretend rampant tribalism and racism isn't going to underscore every interaction between these denizens of the underworld? Way to make your setting mature.
 

Generic-Giant-Spider

Guest
Idgaf its still there you can say the same thing about soyberpunk it could be just one or two fag characters and you tards are freaking out like everyone is a tranny. Funny how a game so bare bones like shadowrun is so high on the list it looks and plays like a fucking mobile game.

Because CP2077 is so overt about it while Dragonfall you could ignore any of the gay shit. I'm trying to remember what the gay shit even was. Was it the street samurai who joined a sex cult and used cyberware to try and erase her memories of such things she was forced to partake in? The only other thing I recall from the sidequest stuff is that guy's nephew who joined an extremist group.

I don't remember Returns or Dragonfall having advertising in which they cited cock sliders and 800 genders were worthy features to post about.
 

Sobchak

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Reminder that the central plot arc of this game is about a digital immortality chip.

That literally doesn't make the game more cyberpunk-ish. It can help on the story aspect but the main problem comes from the aesthetics. It won't make the world around you feel darker, only as a constant reference but still, if the game is too "happy" then the main plot arc cannot boost shit regarding the overall atmosphere.
 

gerey

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You have frostpunk, biopunk, steampunk, swordpunk, etc. -- just ask yourself what they have in common.
I think that's a modern bastardization of the term. We can argue that language is a living thing that is forever changing, but it's obvious why the early pioneers of the genre choose to use the term.

The "punk" in "cyberpunk" was meant to place emphasis on the protagonists of the settings - the outsiders looking in, social malcontents, criminals, rebels etc.
 
Vatnik Wumao
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Oct 2, 2018
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C2077 is not cyberpunk though, it's contemporary futurism at best.
And why is that?

Cyberpunk is a subgenre of science fiction. C2077 is focused on design rather than science, e.g. cars, guns, clothing, etc., which is a trademark of futurism.

CDPR artists approached this from a design standpoint, rather than a worldbuilding standpoint. Everything is slick and well-designed, yet there is simply no leisure required for that in actual cyberpunk dystopia.
Not all science fiction is hard science fiction and a focus on aesthetics does not invalidate its SF character. If anything, your minimalist aesthetics are less coherent from a worldbuilding standpoint. In a hypercapitalist setting characterized by pronounced wealth disparity, it is only normal that commodities would be much more varied in both style and capabilities depending on the ways in which they are produced and on the target audiences (the products varying in price, acting as status signalers, being adapted to particular subcultural trends and so on).

Much in the same way, this horrible future is ridden with hopeful laughing people having the best time of their lives. Cyberpunk worlds are dark and depressing by definition, they aren't an Oceans Eleven movie or college field trips.
Life in a ghetto or some other poor neighborhood on the outskirts of a city can be dark and depressing, but the people living there aren't robots and they have moments of joy (and debauchery) just as anyone else. The fact that you want a grimdark caricature of urban poverty does not mean that CDPR's approach doesn't have enough 'punk'.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Reminder that the central plot arc of this game is about a digital immortality chip.

That literally doesn't make the game more cyberpunk-ish. It can help on the story aspect but the main problem comes from the aesthetics. It won't make the world around you feel darker, only as a constant reference but still, if the game is too "happy" then the main plot arc cannot boost shit.

That was specifically a response to the claim that CP2077 isn't cyberpunk "because it isn't science fiction".

My experience is that these sorts of stories (whether in video games, books, movies, etc) often lay on their more generically "period" aspects heavily at first, but that their actual main plots inevitably tend to converge towards familiar genre concepts. A famous example (in a very different sort of universe) is ASoIaF/GoT, which is easily marketed as a generic medieval period piece, but is ultimately a story about dragons and zombie invasions, ie high fantasy stuff.
 
Vatnik Wumao
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If we reached a point where we're searching for arguments (for some reason which I don't get) to prove that the game belongs truly to the Cyperpunk genre then I'm sorry but this clearly points out that the game suffers from identity crisis.
The game is a faithful adaptation of the source material and the overwhelming majority of people do not doubt the cyberpunk genre credentials of either. A few grognards being contrarian on the 'dex doesn't amount to much.
 

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