Alex
Arcane
Hory said:It's not a lacking feature as much as it's a moral code forced on the player in a genre that should put the player's morality first. It's also a questionable production decision - if there's any genre that dead children belong to, it's horror.Vault Dweller said:Outrageous. A guy who's making a game doesn't want to include a feature he doesn't like. What is the world coming to?
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Sure, by disallowing killing children, you take away some possible interesting moral choices. But really, in order for the game to properly present interesting choices regarding killing children, or any other action, the game's author needs to deal with the topic so that the choices are actually interesting and the consequences are appropriate.
Therefore, there is nothing two faced about not wanting to implement these choices and consequences to an action you don't want to write about. Yes, it is possible to write games where killing children could play an important part of it. But if your game's core is not about it, all it adds is an extraneous option that doesn't seem connected to anything else (like a bd movie's subplot that gets cut halfway into the film). Even Fallout doesn't deal with it very well. The Child Killer perk somehow magically announces to everybody your terrible deed, when other actions don't have the same effect.
So, even though you can make good horror games that deal with killing children, that doesn't mean that all horror games should touch the subject. To many horror games, the option wouldn't mean anything, being just a lulzy addition. Since Scott finds the theme distasteful, I expect his game to be of this kind, so this is more or less a moot point.