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Game News Cyclopean: The Great Abyss now available on Early Access

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Cyclopean: The Great Abyss; Schmidt Workshops



Why Early Access?
Cyclopean is a complete game, but it is still in need of more thorough play-testing. Early Access will help me enhance and expand the game while getting important feedback from players.

Approximately how long will this game be in Early Access?
I hope to have it finished in about six months.

How is the full version planned to differ from the Early Access version?
I hope to expand the game in three ways: A. Somewhat more elaborate quests. B. More complex interactions with NPCs/creatures. C. I also would like to expand on the sanity system which limits the player in certain actions and behaviors while also opening new and unusual possibilities.

What is the current state of the Early Access version?
As mentioned there is a complete game already playable, with three different potential endings. The quests are not too long or involved, but they have a beginning, middle and end. The player has many options in how to engage with the game world, including combat, stealth and dialogue.

Will the game be priced differently during and after Early Access?
The price will not change after Early Access is complete.

How are you planning on involving the Community in your development process?
I have just a few areas (mentioned above) that I would like to expand upon. I would really like to get feedback on some of the changes I have in mind. For example, I mentioned longer quests. I want to give the player as much agency as possible, with branching stories, and also allow the quests to be randomized in some ways. Having randomized, branching quests will require a lot of playtesting and feedback, and this is one area in which the community will be crucial to the completion of the game.

Using the Steam forum, my discord channel or just sending me emails will allow players to provide feedback that is valuable for the game's completion.

EA players are welcome to use the Steam Forum, join my developer's Discord Server, or reach out via email to provide feedback and ask any questions.​

https://store.steampowered.com/app/2958790/Cyclopean_The_Great_Abyss/
 

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
awesome art style, sadly i hate fantasy :) and or less chrstian inspired writing / themes
1737201608026.jpeg
 

SpoonFULL

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Dec 7, 2021
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Tried the demo and it has good atmosphere, but there is no overarching structure nor any worldbuilding as it is still in EA.

The most serious issue for me is the game following the recent trend of "autobattlers" - you just click on "attack" and watch numbers go down! No thought into weapons, gear, attack type, .. etc. - just an algorithm crunching and displaying numbers when you press the button.

I have seen similar (but worse even without an attack button) in Dragon Ruins 1 and 2. I guess that is why these guys are churning dungeon crawlers like nobody's business.
 
Developer
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Oct 26, 2016
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I find this kind of visual style grating. They need to dial it all down. Its too washed out looking and it would give me a headache.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,237
Monochrome green...? I don't know if my old eyes can adjust. :negative:
Several different color schemes to choose from but yeah it does seem much brighter than the old monochrome screens it's trying to emulate.
 

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