Thinking about the whole CRPG genre and reading some of the retarded stuff people come up with to defend bad games (The Elder Scrolls, the Forgotten Realms and various shitty Ultima-type 80's games) I noticed that many people talk about role-playing and a 'fantasy' setting as if they're one and the same.
Eg roleplaying means you have about six 'stats', strength, charisma, dexterity, wisdom etc and that these and a different set of 'proficiencies' that are 'rolled against' to determine success at whatever in the game. You choose from a large number of 'races' (usually with kind of orc/goblin people, 'nords'/barbarians, and pointy eared 'ancient'/'magical'/'agile' race) and characters have a 'class' - all of which leads to a relatively small set of stereotypes or 'archetypes'. Most of the gameplay is to go on 'quests' (the bulk involve going into some kind of ridiculous 'loot' filled 'dungeon') etc.
So what I think is that many of these so-called CRP gamers don't know what they're talking about. They are more obsessed with nostalgia and have no real imagination except reliving their past 'experiences'.
Of course I'm generalizing but if you take a look most games that have been made and are being made (Gothic, Witcher, NWN etc) are like this with just a few twists for marketting purposes. Extremely few games are set in the modern age and few are believable/realistic or original (Prelude to Darkness which I just played is an exception).
The question is simple: is the problem with CRPGs the association with fantasy?
Or does the fact that so many CRPGs are imaginatively dead tell us something about the people who make them and the reason why the genre has almost gone extinct?
Eg roleplaying means you have about six 'stats', strength, charisma, dexterity, wisdom etc and that these and a different set of 'proficiencies' that are 'rolled against' to determine success at whatever in the game. You choose from a large number of 'races' (usually with kind of orc/goblin people, 'nords'/barbarians, and pointy eared 'ancient'/'magical'/'agile' race) and characters have a 'class' - all of which leads to a relatively small set of stereotypes or 'archetypes'. Most of the gameplay is to go on 'quests' (the bulk involve going into some kind of ridiculous 'loot' filled 'dungeon') etc.
So what I think is that many of these so-called CRP gamers don't know what they're talking about. They are more obsessed with nostalgia and have no real imagination except reliving their past 'experiences'.
Of course I'm generalizing but if you take a look most games that have been made and are being made (Gothic, Witcher, NWN etc) are like this with just a few twists for marketting purposes. Extremely few games are set in the modern age and few are believable/realistic or original (Prelude to Darkness which I just played is an exception).
The question is simple: is the problem with CRPGs the association with fantasy?
Or does the fact that so many CRPGs are imaginatively dead tell us something about the people who make them and the reason why the genre has almost gone extinct?