obediah
Erudite
- Joined
- Jan 31, 2005
- Messages
- 5,051
I opened my far-too-regular box from Amazon on monday, and found this guy in there. I got the immediate memory rush of vorpal hits, consulting the level-up table, hooking my C64 up to a 5" B&W tv, and no pussy that only a D&D title can bring.
So I spent three hours with it that evening. Most importantly, two of those hours were spent in the party management menus. It is the worst I've seen in a long long time.
- nice tactical combat
- old school 6 character party
- I didn't see anything even resembling 'role playing' or 'plot'
- I do think I have a choice between two combats though.
- enemies don't seem to drop loot. So there is no killing the shaman lord and finding his treasure trove.
- there are some chests which have not-great treasures in them scattered around, but you must open these before defeating the last enemy.
- In the great 3E tradition, you will buy most of your magic items rather than find them. This is incredibly lame and dull.
- Overall the implementation seems good. It is obvious the game could have spent more time in the oven though, after all the delays I'm sure much was left on the floor.
- The big thing missing is multi-classing. If you love building ueber-characters with prestige classes and feats/abililities from every splat book, this is not the game for you.
- For me, having 6 characters (and more you can swap in and out) pretty much makes up for this. You still have a lot of flexibility in developing your party.
- Thumbing though items, spells, abilities, etc, they all seem to have pretty good descriptions. So you can make informed decisions.
- Feedback is atrocious though. You can't see any rolls being made, and I haven't found a way to see my modified to-hit/damage or other post-bonus stats. It's hard to tell if an attack hits or misses, etc.
- Load times in gameplay seem good.
- The management interface more than makes up for any time saved by this though. Really, I can't stress how bad it is.
So I spent three hours with it that evening. Most importantly, two of those hours were spent in the party management menus. It is the worst I've seen in a long long time.
- nice tactical combat
- old school 6 character party
- I didn't see anything even resembling 'role playing' or 'plot'
- I do think I have a choice between two combats though.
- enemies don't seem to drop loot. So there is no killing the shaman lord and finding his treasure trove.
- there are some chests which have not-great treasures in them scattered around, but you must open these before defeating the last enemy.
- In the great 3E tradition, you will buy most of your magic items rather than find them. This is incredibly lame and dull.
- Overall the implementation seems good. It is obvious the game could have spent more time in the oven though, after all the delays I'm sure much was left on the floor.
- The big thing missing is multi-classing. If you love building ueber-characters with prestige classes and feats/abililities from every splat book, this is not the game for you.
- For me, having 6 characters (and more you can swap in and out) pretty much makes up for this. You still have a lot of flexibility in developing your party.
- Thumbing though items, spells, abilities, etc, they all seem to have pretty good descriptions. So you can make informed decisions.
- Feedback is atrocious though. You can't see any rolls being made, and I haven't found a way to see my modified to-hit/damage or other post-bonus stats. It's hard to tell if an attack hits or misses, etc.
- Load times in gameplay seem good.
- The management interface more than makes up for any time saved by this though. Really, I can't stress how bad it is.