Warm Ashes: Dangerous Dungeon Exteriors
This is a silent quest system that runs in the background that selects random dungeons and gives it life. A meaning to explore.
You might find nothing, or you might find a group of bandits, some treasure or maybe you are even being followed yourself.
I hope this gives incentive to explore besides the dungeon's themselves for now you might stumble upon something when you explore!
-A random selection of dungeons, of up to 80, will be chosen.
-Upon finding a location, a random event will occur. Even then, there is a chance of nothing happening.
-Find treasure, find a quest, or stumble upon a group of bandits! Maybe a rare chance to see a Daedra Lord with minions!
-Siege active keeps! (WIP)
Version 1 of Warm Ashes is now out. Please give any feedback! It's in it's very basic form at the moment but it selects up to 80 different random events at dungeons only at the moment. This is my first quest release so just in case I'd start this on a alternate.
Download:
Download
OLD Versions:
Version1
Install:
1. Extract the files into your "StreamingAssets/QuestPacks" folder
2. Place the WA01-WAQ04 files into your "/quest/" folder
2. All finished, start a new character and it will activate
Install from a already existing savefile:
1. Extract files into your "StreamingAssets/Quest" folder
2. Open a savefile you'd like to run it in
3. Open the console with the (`) key
4. Type " start quest WAQ00 "
5. All finished
Update Version 2 Focus:
-Simplify the random system with less lines in Quest Document
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Siege Specific:
-More ways to achieve victory in Siege
-Punish the player for retreating from a Siege
-Randomize the different phase's outcomes in Siege
-Add a rebel group that rewards the PC for taking down Keeps
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-More Siege/Keep/Ruins/Graveyards/etc Encounters
-Increase the dungeon selection from 80 dungeons to all 3,000+ dungeons
-Extra rewards after successful Siege through a quest
-Increase reset time on days depending on dungeon type
-Implement a time system to make events occur after a set limit
-Add all quests into a pack to automatically run on a new character (Thanks Jay_H for showing me how!)
-Add reputation/Skill checks to determine how it can affect the outcome.
-Minor fixes
Spoiler!
Work on Sieges are going well. Friendly keeps are actually friendly now. If you want to be an evil warlord and piss off your current region, feel free to attack them and start a siege.
20180530202927_1.jpg (126.22 KiB) Viewed 1175 times
I got basic Siege functions down for Outcome1. I want to get it working in a basic form before I do anything else.
Sieges will have 4 phases
-The First: Starts the Siege, hordes of enemies will attack the player over time.
-The Second: After an hour has passed, the enemy will call for reinforcements. (After having a base I'd like to ahve random events during this phase and the next. Example: Enemy sends out Tigers, Bears, Centaurs, or maybe they will get no reinforcements at all!)
-The Third: After hour two has past, the leader will appear.
-The Fourth: This Ends the siege. Remaining enemy numbers will stop. Player will be rewarded.
At current moment the only way to win a siege is to survive the two hours. When ready I will implement other ways like taking out the enemy leader, killing so many troops, etc. Then after I'm happy with how sieges turn out overall, I'll begin work on getting paid by rebel forces who want you to clear out keeps for them.
Warm Ashes Version 1.1 Release:
-Implemented very basic Siege functions
-Random Encounters no longer happen the moment you arrive at an exterior location
-Fixed Spawns for Graveyard variants
-Keeps now reset ever 3 days instead of just 1
-Minor Fixes
Warm Ashes Version 2:
-All dungeons are supported! The random dungeon selection has been retired and now all dungeons have a chance at random events.
-You can now retreat during a Siege however look out for search parties
-Sieges can now be continued within keeps