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Daggerfall Unity mods thread

D.R.E.A.M. or retro rendering?


  • Total voters
    30

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,934
Location
The Khanate
Hasn't been a rush by authors to update at least. I didn't notice any of my mods being obviously broken when I started a fresh game on 1.0 and played for a bit.*

If you want a good laugh, see what kind of mods show up under most downloaded for the past year.


*well, save for Cities overhaul, but I only just added it, and it's been more or less abandoned already anyway. Traveling to the city of Daggerfall for the first time caused it to either fail to load or for me to fall through the ground. Traveling there with the mod disabled and then enabling it seems to have helped though performance took a big hit so I opted to disable it anyway.
 

Cliffworms

Novice
Joined
Dec 27, 2022
Messages
25
Location
Gothway Garden
So, uhm, I'm rebuilding the mod set-up in v. 1.0.0.

Is there any evidence of mods that no longer work with the V.1 release?
None that I know of. From what I understand, there haven't been mod-breaking changes in the 4 versions before 1.0 (0.16.0-0.16.3), so that should be fine.
 
Unwanted

Cologno

Unwanted
Joined
Jan 3, 2024
Messages
293
FWIW, I rebuilt my modlist using this; the "vanilla+" part specifically. It's really dated at this point, but the game started up with no issues.
 

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