Wolf Mittag said:
Personally, I really prefer 2d, it's not just a programming question, I like the much wider range of sight and degree of control I've got in such a setting.
I agree. With 2d games, you have an easier control of the art-style of the game. Animations may be tedious, but I think with 3d you need to start worrying about a lot more. An example is Elder Scrolls: Oblivion. A great game with style and graphics, however thats only if your system can run it. A simple 2d game doesnt require rendering or skinning (aside from basic art obviously) environments nor is it demanding on resources. What matters really is the style one goes with when making a 2d game. Fallout has to be the best example. I dont think it even used 32-bit color, but that seemed to only help enforce the setting of the gritty world it was set in.
3, or squire (don't know if that term is right in English; German 'Knappe', a knight's apprentice,
Squire is correct. Your english is outstanding. I just wish I knew German (and Latin and Japanese) just as well
I was wondering on character creation. Obviously you set your sex/appearance/name at the begining, but perhaps a small sequence can be used to get you more in touch with your character's history. Not gameplay mind you, but something similar to the virtue questions in Ultima or the "assignments" you took in System Shock (or was that SS2?). Basically you go through a series of choices and ultimately land at what you have done up til the game starts.
Example:
1
"As a child, you and your friends played often. Sometimes they would win, but one thing that you had a talent in was..."
1) arm wrestling (boost to strength)
2) a race through the forest paths (boost to dexterity)
3) contests of trivia (boost to int)
4) who could do the most push-ups. (boost to vitality)
5) doing well, though not great at just about any contest (averages everything)
(Not good examples, but hey, Im not feeling creative at the moment
)
And the next question would integrate the first into it...
2
"One day in your early adolecence (sp) after
[racing through the forest/arm wrestling/a triva contest/a push-up contest/playing] with your friends you came home and found your father speaking with a man. This man was a childhood friend of your father and was passing through the village on his way home. They stayed up late that evening catching up with eachother and trading stories over mugs of ale."
"The next morning your father asked you a serious question. His friend owed your father a favor from long and wished to know whether you wanted to go off with him to become an apprentice to his friend or remain at home here in the village. It was a tough decision, but ultimately you chose to.."
1) Go with the adventurer and learn a bit about everything that made up this world.
2) Go with the knight and serve as his squire.
3) Go with the wizard and begin to learn the arts of magic.
4) Stay in the village so you may one day own a farmstead close to your friends and family.
5) Stay in the village so you may start an apprenticeship in town as a craftsmen.
And the second question enters the third/final (morality stance).
3
"A year ago as you walked along the road back to your
[Home/Master's House] you heard a sound from a noise from the nearby woods. As you peered closer you could see two teenagers beating a merchant and robbing him of his goods. You chose..."
1) To draw your
[weapon/magic/pitchfork/hammer] and fight them off. (morality plays big role in charisma/etc. systems involved. start with +20 karma)
2) To shout at them, and they quickly ran away. (morality plays average role in charisma/systems. start with +10 karma to start)
2) Slowly walk away. (morality plays minimal role in your charisma/systems)
4) Join them in robbing the merchant. (morality plays no role. -10 karma to start)
5) To draw your
[weapon/magic/pitchfork/hammer] and kill them and the merchant. (morality plays no role. -20 karma)
Final message..
(If 1/5 were chosen) "After
[saving/murdering] the merchant, you
[discover he was carrying/are given] a decent amount of gold, which you have kept to this day just in case." (Start with say extra 50 gold coins, or however much isnt too much)
"Finally, one day you are called to your father's home... only to discover something..." (Game starts here)
Something like all that
The religion stuff sounds really involved. Can't wait to play the game and play all the factions/groups/quests and really get hooked into the world you've created =)