Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Dark Souls II Released on PC

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Biggest gripe is same gripe I had about DS1. From has a stupid fetish for poorly built tight-rope areas that are easy to fall off of because you have 6 inches of actual floor to stand on. Otherwise, pew pew pew.
 

Niektory

one of some
Patron
Joined
Mar 15, 2005
Messages
808
Location
the great potato in the sky
They screwed up mouse controls again.
This time there's a lag on mouse buttons. It's probably because the game by default binds heavy attacks to double-clicks, but the lag is present even if you unbind them.

In before LOLWUT MOUSE? UR PLAYING IT WRONK
 
Last edited:

JudasIscariot

Arcane
Patron
Joined
Aug 19, 2009
Messages
2,001
Location
IV Republic of Polandia
Serpent in the Staglands Codex USB, 2014
I noticed that DS 2 uses a hub structure rather than have a seamless world like DS 1 had. The way the humanity system is done is a PITA for me as I was used to walking around with 20 humanity or so, now I have to hunt for those damned effigies. I also noticed that enemies just up and stop spawning after you've killed them a few times in New Game. I hope this doesn't mean we can get screwed out of supplies of souls...
 

Niektory

one of some
Patron
Joined
Mar 15, 2005
Messages
808
Location
the great potato in the sky
Last edited:

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Asking me for 'arguments' on this matter is like asking me to explain why PS:T isn't shit. Yes, I could talk about player agency, about writing, about NPCs, about story and about choices and consequences, but if you were able to see it, you wouldn't need arguments in the first place. With DS it's the same: yes, I could talk to you about its serious C&C, its cohesive world-building, its atmosphere, mood, music, graphics, battle system, and so on, but if you could see it you wouldn't have to ask.

I get all Lyric Suite about this: if you had taste you'd know why it's good without needing a list of arguments. If I /did/ provide them you would go through them one by one and 'dispel' them VD-style, but really, you'd just be discrediting yourself if you did because it'd be like trying to point out to me why Leonardo da Vinci is a bad artist.

Yeah, I've kind of become a shit poster. But you know what? My taste is absolutely impeccable and your remark shows only one thing: that you have absolutely no taste in video games. Why? First of all, you're making a statement like 'shit game' without backing it up, then ask /me/ to provide arguments why this isn't the case. That's probably strike one, considering we have endlessly and exhaustively debated why this is an important hallmark RPG dozens and dozens of times and a simple search or just mere attention would yield the arguments you require.

But hey, let's play, why not?

A) Shit game
Okay, so, how do we approach this? What makes a game good? To me, a game is good if it is well made, with love and has tight mechanics. In Dark Souls, all things form a whole that builds off each element, all of which complement one another. Music, animations, sound effects, level design, writing, all form a cohesive experience. Dark Souls is well made in this regard and executes a single art style with visionary precision. That's why it's so popular with quite a few employees at Obsidian (and any other company with good taste, naturally). The most important part of what makes a game good, though, is, well, the 'game'. The thing you do. The game in Dark Souls is well-balanced and reminiscent of classic games like the very first Zelda, throwing you into a strange world and leaving it up to you, the player, to make the most out of it. You may go where you will and struggle against challenges, using a sophisticated combat system that requires both player skills and character skill, free to build yourself any way you please and learn to use a plethora of weapons. The boss fights are exciting, the enemies a pleasure to fight and the exploration top notch. I fail to see the shit part but hey, maybe I am just a fucking fanboy who sucks so much cock the jizz is clouding his eyes.

B) Not a RPG (sic)

But what is an RPG?
:troll:

I got news for you buddy, if this isn't an RPG then what is it? An action-adventure? That might be a valid point, only, ever since I was a kid, the gaming magazines lumped action-adventures together with RPGs. But let's do this, mental exercise and all. So what's an RPG? The problem is that we haven't really found a definition. Hell, to some here, Deus Ex is an RPG when to me, it's an FPS with RPG elements. Same with JA2: RPG to some, to me, a strategy game with strong RPG elements. So what'd you call Dark Souls, if we take my perspective? An action game with RPG elements? What kind of action game has such slow, weighty combat and such a strong emphasis on lore and world-building? I can't name a single one. Which action game has so much exploration and atmosphere, and so many different stats to distribute and items to find and use? Again, I can't really name any. Only action-adventure games of the old school come to mind, things like the first Zelda, Terranigma or Secret of Mana. Except Dark Souls is nothing like that, really: there's far more emphasis on developing your character mechanically than in those games and the action is understated, almost like a violent, intense afterthought that is part of the core experience, but not its sole soul.

So given all that I think it's safe to say Dark Souls is either an arcade game (which clearly it isn't, as it lacks credits and continues) or an action RPG with a heavy emphasis on character building and player skills. So there you have it.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
The problem when you bring up taste is that tastebuds are wired differently for everyone despite following the same template. It works the same way in the arts when you bring up taste, which is subjective because it applies only to you, instead of a more critical and objective take that every brain can share in the same way. By saying you have impeccable taste you just put in place a circular self-serving argument.
 
Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
Shit game and not a RPG. For shame Codex, for shame.
Eat your potato, Twitcher tard.
I see you took it quite personally. Great counterarguments right there.
BTW what makes you think i'm a "Twitcher tard"? I do admit i prefer Twitcher 2 to Derp Souls, but only because DS is below shit tier on my list.

Let's take a look through the archives...

"It's an insult when you put games like Diablo, Sacred and Torchlight in the same bag as Risen, Divinity, The Witcher or your beloved Bioturds. Anyways, today we don't have any "hardcore RPG's" left, so it's time to draw a line between these two kinds of games. IMO."
Cry all you want The Witcher is an Action RPG. The way the combat and skill system works makes it so. btw, I like Bloodlines and it's an Action RPG as well.
btw, Diablo is not so easy to put in since stats heavily influence the combat there so the argument could be made that it's a rpg in the same way that the IE games/NWN/RT Arcanum is.
Diablo was an okay game. Sacred was boring afterawhile. Never played Torchlight nor do i intend to. Risen is mad eby the same shits that made the overrated Gothics right? Divinity and Witcher both suck.
None of this matters. The Witcher is an Action RPG. iIt's quality is irrelevant.
:x

Volourn said:
Bullshit.
The Witcher is an ARPG just like let's say... Sacred, right? Same mechanics, same focus etc?
I'm not crying about anything, especially about The Witcher. But, as Monocause said, the Action RPG term is pretty vague by today's standards. Unfortunately, you won't see a mainstream [insert your favourite hardcore rpg here] type of game anymore. Today's RPGs (if you still want to call them that way) have already been blended with action games in one way or another. Deal with it.
So with that in mind, a clearer line should be drawn between combat/lewt/stat centered games and games focused on story and C&C. That's my whole point.

230442424.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom