Zerth
Arbiter
- Joined
- Feb 18, 2016
- Messages
- 415
So, I'm going to start Dark Sun SL and after reading the manual I'll go with a party set like this:
Jaguar- (Mul Thief/fighter) psi meta
This Mul's portrait looks like a tanned Nosferatu. But his stat bonuses are neat for a dexterous melee fighter.
The another option was to go full gladi on him, but I thought that, by adding backstabbing, It would make this primarily melee character more lethal and fun to play with.
As far as I understood. In order to trigger backstabbing, the enemy has to attack you first so in next turn you can hit it in the opposite side you were attacked, so I suppose this character has to look forward achieving lowest AC possible, therefore, I gave him figther for the armor and level up speed bonuses(according to manual). I didn't add another multiclass for further HP penalty. Maximum initial HP: 28.
Lion - (Half-Giant gladiator) psi telepathy
Pure raw stats.Not much else versatility besides PSI, but I like the idea of having a juggernaut around. The HP's difference in comparison to others is obscene Max init HP: 54.
Glaive - (Thri Keen Druid/Fighter/psionistic) cleric sphere earth.
Coolest looking portrait and sprite.
Expecting to control her as a ranged fighter and support spellcaster, thus I don't mind much the HP penalty. Druid has access to all cosmo spells as you prolly already know therefore the choice, psionistic for CC and survivavility, and fighter for weapon access.Thri Keen extra attacks also apply to ranged weapons?
Bene Gesserit-
(Elf Preserver/Psionistic/cleric) cleric sphere fire
or
(Half Elf Druid/Preserver/Psionistic) cleric sphere fire
or
(Human Druid->Psionistics->Preserver) cleric sphere fire.
Typical spellcaster. Anyways, I'm deciding between these three setups.
-Elven look like woodstock hippies, and cleric exclusive access to turn Undead doesn't sound very compelling compared to cosmo spell restriction. But +Int is sexy for a character focused on preserver.
-Half elf has access to druid. Not INT bonuses though.
-The only advantage of dual classing is that since you're leveling up one by one, multiclass penalties don't apply. However, the character is returned to lvl 1 after every class swap so pretty much the HP gain is also at odds, and it seems you practically can't reach max lvl with previous classes, since in the Manual is stated skills and bonuses are inherited only after surpass the former class's level. It practically means level 8 is the max reachable level for the former classes. It can be translated into lesser fifth level spells in exchange of a not guaranteed higher HP growth.
I think I'll go for half elf.
Anyways, any thoughts?
Jaguar- (Mul Thief/fighter) psi meta
This Mul's portrait looks like a tanned Nosferatu. But his stat bonuses are neat for a dexterous melee fighter.
The another option was to go full gladi on him, but I thought that, by adding backstabbing, It would make this primarily melee character more lethal and fun to play with.
As far as I understood. In order to trigger backstabbing, the enemy has to attack you first so in next turn you can hit it in the opposite side you were attacked, so I suppose this character has to look forward achieving lowest AC possible, therefore, I gave him figther for the armor and level up speed bonuses(according to manual). I didn't add another multiclass for further HP penalty. Maximum initial HP: 28.
Lion - (Half-Giant gladiator) psi telepathy
Pure raw stats.Not much else versatility besides PSI, but I like the idea of having a juggernaut around. The HP's difference in comparison to others is obscene Max init HP: 54.
Glaive - (Thri Keen Druid/Fighter/psionistic) cleric sphere earth.
Coolest looking portrait and sprite.
Expecting to control her as a ranged fighter and support spellcaster, thus I don't mind much the HP penalty. Druid has access to all cosmo spells as you prolly already know therefore the choice, psionistic for CC and survivavility, and fighter for weapon access.Thri Keen extra attacks also apply to ranged weapons?
Bene Gesserit-
(Elf Preserver/Psionistic/cleric) cleric sphere fire
or
(Half Elf Druid/Preserver/Psionistic) cleric sphere fire
or
(Human Druid->Psionistics->Preserver) cleric sphere fire.
Typical spellcaster. Anyways, I'm deciding between these three setups.
-Elven look like woodstock hippies, and cleric exclusive access to turn Undead doesn't sound very compelling compared to cosmo spell restriction. But +Int is sexy for a character focused on preserver.
-Half elf has access to druid. Not INT bonuses though.
-The only advantage of dual classing is that since you're leveling up one by one, multiclass penalties don't apply. However, the character is returned to lvl 1 after every class swap so pretty much the HP gain is also at odds, and it seems you practically can't reach max lvl with previous classes, since in the Manual is stated skills and bonuses are inherited only after surpass the former class's level. It practically means level 8 is the max reachable level for the former classes. It can be translated into lesser fifth level spells in exchange of a not guaranteed higher HP growth.
I think I'll go for half elf.
Anyways, any thoughts?