Poseidon00
Arcane
- Joined
- Dec 11, 2018
- Messages
- 2,216
Oh yeah, and there is a merchant in the elven caravans that sells an unlimited supply of apples that cast ironskin when consumed. Good idea to stock up on these.
I assume the devs didn't set the required variables on quest completion, but on leaving the map (since you could complete the quest then kill them while they leave). However the map will go to default when they are in the process of leaving and you leave ahead of them - without setting the required state, but also without saving their "about to leave" state.Unfortunately neither of these guarantees avoiding the final bug (and in fact I always kill Wyrmias in Gedron, in both games that get bugged and those that don't). For the longest time I thought it might be picking up the message at the entrance of the area or not, but according to the thread you linked that doesn't seem to make a difference either.
When I played Ravager when it first came out, it didn't have any bugs in it. I can't say for certain with new rigs, of course. I played the hell out of it 20+ years ago...Thinking of starting up dark sun after I finish the last of the D&D goldbox games only thing scaring me off is the aforementioned bugs. Specifically the lock out of the final battle for Shatterd lands and apparently the entierty of Wake of the Ravager.
Is there anyone or anyplace out there that perhaps has or hosts a save game before the final battle that properly loads into it for SL? Same for Ravager?
If I had that as a last resort I'll be able to play through both games without being paranoid about breaking it.
You need to make sure you give the first game enough time to finish its scripts. If an NPC moves to the edge of the map, wait for him/her to actually leave and only then leave yourself. Esp. important for any potential participant in the final battle. Most bugs are probably introduced by fast travel using loyds rod which easily breaks movement scriptsThinking of starting up dark sun after I finish the last of the D&D goldbox games only thing scaring me off is the aforementioned bugs. Specifically the lock out of the final battle for Shatterd lands and apparently the entierty of Wake of the Ravager.
Savegame of my party before the psurlon ruin & final battle in Dark Sun. Imports into Dark Sun 2 (of course, the import for savegame items only works so-so, but there should be enough left to equip the whole party)Is there anyone or anyplace out there that perhaps has or hosts a save game before the final battle that properly loads into it for SL?
Game seems to close to desktop after I save occasionally? Is this a known/typical bug?
The only thing I can think of is that I'm some how clicking exit by mistake when click off the "game is saved" message.
Multiclassed fighters can equip any weapons or armor, and there's nothing that prevents them from casting with this gear on.Hello! I have a question, if i may. I have a multi-class character, for example fighter/preserver, and it is written in manual that preservers can't use armor. Will my multi-class character be able to use armor? And will it be able to cast magic while wearing an armor?
Multiclassed fighters can equip any weapons or armor, and there's nothing that prevents them from casting with this gear on.
Game seems to close to desktop after I save occasionally? Is this a known/typical bug?
The only thing I can think of is that I'm some how clicking exit by mistake when click off the "game is saved" message.
For me, if I use the Save after menu, or after F1, it exists to desktop afterwards. The only way it doesn't happen is if I used the Save inside game options, which takes like 20 clicks per save. Any ideas?