Crooked Bee
(no longer) a wide-wandering bee
UPDATE: Kickstarter now live:
https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios
$15 for a digital copy
===================================
http://www.darkestdungeon.com/game/
http://www.darkestdungeon.com/faq/
Perma-death is in too. The launch platforms are PC, Mac and Linux. Naturally there's going to be a KS campaign soon enough too.
The game description sounds good to me, but the trailer leaves me somewhat disappointed:
I don't like the side-scrolling exploration, for one, and I can't really grasp how the combat is going to play out either. I guess we'll see.
https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios
$15 for a digital copy
===================================
http://www.darkestdungeon.com/game/
http://www.darkestdungeon.com/faq/
Darkest Dungeon is a hard-core RPG about the stresses of dungeon crawling. You will lead a band of four heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to their bodily health, and worse, a relentless assault on their mental fortitude! Five hundred feet below the earth you will not only fight unimaginable foes, but famine, disease, and the stress of the ever-encroaching dark. Darkest Dungeon focuses on the humanity and psychological vulnerability of the heroes and asks: What emotional toll does a life of adventure take?
[...] Characters' stress levels respond dynamically to virtually every occurrence in the dungeon, both positive and negative. Coming across a rotting corpse may unnerve your Highwayman, or may fuel your Crusader's determination. If the pressures of their circumstances become too overwhelming, their resolve is broken, and they will become afflicted with a myriad of psychological conditions ranging from paranoia, panic, greed, or even sadism . Afflicted party members will act out in a variety of ways that impact the play experience during combat, exploration, camping, and even in town. And like weary soldiers who have seen too much, your heroes will develop permanent quirks and emotional baggage based on their experiences.
Groundbreaking Turn-based Combat
Tactical, strategic, and deceptively deep, combat in Darkest Dungeon combines nostalgia with the elegance of modern design. It will challenge you in fresh new ways. Party order is crucial for setting up attacks, but it can also expose your heroes to threats. At all times, you must juggle the need to do damage with the importance of protecting the health and minds of your party members. Train, upgrade, and adjust your loadout to find the right combination of skills, honing your party into a four-person monster-wrecking Special Forces team.
Darkest Dungeon is intended for gamers who appreciate a tough-but-fair challenge and want to experience dungeon crawling in a way they never have before. You will recruit, equip, and manage a stable of over 16 heroes, and watch as their experiences organically mold and shape them in positive, and...not-so-positive, ways. The combination of innovative combat and the truly unique Affliction System breathe fresh life into one of the oldest and most popular genres.
The game won't coddle you - characters will die, be driven mad, and develop both empowering and unfortunate side-effects from their dungeoneering lifestyle. Much like Dark Souls or X-Com played on Ironman mode, the stakes are always high - but bold moves and calculated strategy will reward you!
[...] Characters' stress levels respond dynamically to virtually every occurrence in the dungeon, both positive and negative. Coming across a rotting corpse may unnerve your Highwayman, or may fuel your Crusader's determination. If the pressures of their circumstances become too overwhelming, their resolve is broken, and they will become afflicted with a myriad of psychological conditions ranging from paranoia, panic, greed, or even sadism . Afflicted party members will act out in a variety of ways that impact the play experience during combat, exploration, camping, and even in town. And like weary soldiers who have seen too much, your heroes will develop permanent quirks and emotional baggage based on their experiences.
Groundbreaking Turn-based Combat
Tactical, strategic, and deceptively deep, combat in Darkest Dungeon combines nostalgia with the elegance of modern design. It will challenge you in fresh new ways. Party order is crucial for setting up attacks, but it can also expose your heroes to threats. At all times, you must juggle the need to do damage with the importance of protecting the health and minds of your party members. Train, upgrade, and adjust your loadout to find the right combination of skills, honing your party into a four-person monster-wrecking Special Forces team.
- Invest in unique character skills, manage your loadout, and customize your party to your play style.
- Learn and master tactical positioning and skill combos.
- Battle a huge variety of enemies with challenging attacks and innovative mechanics.
- Use your party as a single fighting unit - set up and unleash combos using multiple characters to devasting effect!
- Face down intimidating bosses.
- Get obliterated by intimidating bosses!
Darkest Dungeon is intended for gamers who appreciate a tough-but-fair challenge and want to experience dungeon crawling in a way they never have before. You will recruit, equip, and manage a stable of over 16 heroes, and watch as their experiences organically mold and shape them in positive, and...not-so-positive, ways. The combination of innovative combat and the truly unique Affliction System breathe fresh life into one of the oldest and most popular genres.
The game won't coddle you - characters will die, be driven mad, and develop both empowering and unfortunate side-effects from their dungeoneering lifestyle. Much like Dark Souls or X-Com played on Ironman mode, the stakes are always high - but bold moves and calculated strategy will reward you!
Perma-death is in too. The launch platforms are PC, Mac and Linux. Naturally there's going to be a KS campaign soon enough too.
The game description sounds good to me, but the trailer leaves me somewhat disappointed:
I don't like the side-scrolling exploration, for one, and I can't really grasp how the combat is going to play out either. I guess we'll see.
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