I tried the demo. It has some nice touches, as I mentioned, I like some of the art... it's actually kind of strange because some art is really fantastic like the village screen and the monster art, but the items look like random geometrical shapes. The textures are nice even if they are bland. There also doesn't appear to be much scenery.
The music is actually pretty darn good, I especially like the village theme. The only problem is that it's short and it gets repetitive quickly.
Character generation is pretty lame... You pick how many HP and MP you want then you distribute points to a standard STR, CON, DEX, INT, WIS, and CHA attributes. OK, sounds good, but the problem is that according to the help INT and WIS only determine how much MP you gain at level up and they take the highest of the two.... soooo what's the point of having both? I don't know. The rest of the attributes are equally pointless. STR increases damage while CHA increases the chance that enemies won't attack you. *sigh* Not very exciting, in fact it's down right disappointing to hear.
As for combat, it's mostly mostly clicking as fast as the attack icon lights up. Pretty basic stuff, really. You click until things are dead and there are plenty of enemies to kill, but it's not satisfying. There's no depth to the combat, no tactics beyond spamming attack or spell and healing via potions when appropriate. I can't imagine trudging through an entire game of this.
The few decent art that I see makes me wish the game had a bit more to it other than tedious grinding with no apparent end. There was a monolith type thing with some cryptic message that hints to a greater story. Maybe it's an excellent story, if so, it's a shame that awful combat that has no end is in the way.
I'd steer clear of this one, at least for now.