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Game News Dawn of the Ashen Queen Released

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Dawn of the Ashen Queen; Shattered Moon Games



"Dawn of the Ashen Queen" is a classic grid-based, first-person dungeon crawler reminiscent of 90s RPG games. Set out with your party to reveal the legacy of a millennia-old curse in a narrative-rich experience. Explore the colorful world of Eshavon, unearth its many secrets and fight dangerous foes sent out to stop you on your mission.

Explore your Fate

Three years have passed since Eshavon was devastated during the Grand War. A shaky truce has been concluded between the Darok tribes from the north and the Imperial Kingdom south of the Blistering Mountains. As an Emissary of the Grand Marshal, you are spreading his will, tasked with overseeing the reconstruction.

But as you visit one of the border towns, a surprise attack devastates the city and cuts you off from the rest of the empire. Together with a band of unlikely allies coming to your aid, it is now upon you to avert the danger to the empire and uncover a plot that threatens not just your earthly kingdom but the very existence of the entire continent itself.

Key Features
  • In-depth RPG character creation with multiple races, classes and traits, a point-based ability system and several class-based skill trees.
  • 3 NPCs join your party throughout the game, all with their own personality.
  • Fleshed-out narrative driven gameplay with text-based cutscenes, dialogues and party banter bringing life to the world and let you experience an immersive story with twists and turns.
  • Plenty of secrets wait for you to get discovered: secret doors, illusionary walls and puzzles to test your wits. But beware of devious traps, which lure careless explorers into their death.
  • Real-time based combat where you fight your foes with a wide array of sharp weapons, powerful spells and cunning abilities.
  • Explore the diverse world of Eshavon: Travel through lush forests, deep dark caverns, blistering ice mountains, mysterious crypts, fog-covered woods, ancient halls of a long-forgotten race and plenty of other colorful environments.

https://store.steampowered.com/app/2809820/Dawn_of_the_Ashen_Queen/
 

Serus

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Real-time blobber. :killit:

Stop doing games in these nonsensical sub-genre. A blobber should be turn based, no exceptions. If you want a CRPG in first person and real time at the same time then go for single character. I never saw a RT blobber that works really well mechanically. It is always too simple or having a party seems completely redundant or it controls like ass. Or all of the above. There are some almost semi-decent RT blobbers out there but they are semi-decent not because they have mechanics of RT/blobbers.

F**k those games, waste of time and, sometimes, talent of their creators. It could be used to make worthwhile games.
 

Zed Duke of Banville

Dungeon Master
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ZLWqa3N.jpg
 

Darkozric

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Retarded butthurt hags with slow faggly fingers, screeching about RT blobbers as if the TB ones are some kind of superior specimen.

When in reality they're all rehashing the same basic bitch mechanics for 40 years.

Pointless tedium like needing to constantly recast buffs to be at the actual necessary stat level, and autistic random encounters every few steps.

Zed Duke of Banville is right

DYERPG.png
 

Serus

Arcane
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Retarded butthurt hags with slow faggly fingers, screeching about RT blobbers as if the TB ones are some kind of superior specimen.

When in reality they're all rehashing the same basic bitch mechanics for 40 years.

Pointless tedium like needing to constantly recast buffs to be at the actual necessary stat level, and autistic random encounters every few steps.

Zed Duke of Banville is right

DYERPG.png

What has recasting buffs or random encounters have with anything talked here? Those aren't an integral part of TB, blobbers or not. You can have them, or not have them, in almost any CRPG subgenre. You might as well mention poor itemization, stat bloat, linearity, lack of difficulty or bad breath and say it's only a problem in [name a subgenre you dislike here]. Because why not.
That phrase is clearly meant for you, not for me: Do you even...

Zed posts his love for that particular game everywhere. I already explained why RT being bad for blobbers != all RT blobbers being bad. It isn't a hard concept to grasp.
 

Gundroog

Novice
Joined
May 17, 2023
Messages
9
Full of AI generated garbage it seems. If he doesn't mind presenting something this lazy, can't expect the dev to care about making a game worth playing. Very funny how he added empty credits though, and the excuse for this is that "his other games have it" (of which there are seemingly none) and "nobody who worked on the game wanted to be named" lmao.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Apologies for the late reply, but...

Real-time blobber. :killit:

Stop doing games in these nonsensical sub-genre. A blobber should be turn based, no exceptions. If you want a CRPG in first person and real time at the same time then go for single character. I never saw a RT blobber that works really well mechanically.
That's too bad, because real-time (blobbing is optional) adds something to the mix that turn-based RPGs have a really hard time with: Immersion.

And immersion sells. Ask Todd Manlett.

There is nothing quite like feeling you're actually in the dungeon, poking away at things, then suddenly having to react to a hostile presence in real time. Even if it's just pushing a few buttons and clicking the mouse a couple of times. Put if you do find that secret button on the wall, or if you do slay that fearsome monster, real-time RPGs bring that experience right into the heart. Staring at text unfolding as people go at each other in sequential order has trouble accomplishing the same thing.

People instinctively know this, even if they have trouble conveying it into words. This is why some of the biggest RPGs out there are real-time games, with turn-based gaming as an afterthought, if included at all.

F**k those games, waste of time and, sometimes, talent of their creators. It could be used to make worthwhile games.

Where would we be if games like Dungeon Master and Eye of the Beholder hadn't dared to dream, push the envelope and go real-time? If they had taken your words to heart and instead gone dull but mechanically accurate? How far behind the times would we be?
 

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,857
^ This cat gets it

Premium treat well deserved

creamysnacks.png
 

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