https://dead-monarchy.com
Greetings fellow gamers,
I've come over from the Battle Brothers forums after I was suggested to make a post here about my game. Dead Monarchy is my passion project, the closest I can get to my dream game on my own. I have been working on this full-time for a year and a half but it has been in conceptualization since I was 18, I am 24 now.
As of now, I am still working out the kinks in my combat system, there is a lot of polish that I am still working on implementing but I feel like it's at the stage where I can show it off to at least give you guys some sort of idea of what direction I'm going in.
I am aiming for a demo somewhere between now and the end of September. If all goes well, early access version will release by the end of the year. EA version will contain "Survival Mode", which is a combat heavy focused mode, with minor base management mechanics. Over time I will continue expanding Dead Monarchy until I am able to implement "Monarchy Mode".
Monarchy Mode is kind of like Battle Brothers meets Total War but on a more intimate scale. Most of the framework is actually done already but seeing as I am one person, I don't want to promise too much too soon. Nevertheless this is my dream game and my passion project so I will continue working on this for years.
After playing RimWorld and BB, as early access games I thought they did EA justice, so I would like to continue that trend. At this point in time, I don't think I'll go the kickstarter route as I am unproven. Once the demo is out and I get some real feedback I may reconsider my approach but for now I am doubling down on getting a combat level out with the majority of the mechanics implemented inside.
You can find more information about my game and myself on my website. My website is updated frequently and just bear in mind it is still under going "construction".
https://dead-monarchy.com/
Cheers,
Kevin.
I've come over from the Battle Brothers forums after I was suggested to make a post here about my game. Dead Monarchy is my passion project, the closest I can get to my dream game on my own. I have been working on this full-time for a year and a half but it has been in conceptualization since I was 18, I am 24 now.
As of now, I am still working out the kinks in my combat system, there is a lot of polish that I am still working on implementing but I feel like it's at the stage where I can show it off to at least give you guys some sort of idea of what direction I'm going in.
I am aiming for a demo somewhere between now and the end of September. If all goes well, early access version will release by the end of the year. EA version will contain "Survival Mode", which is a combat heavy focused mode, with minor base management mechanics. Over time I will continue expanding Dead Monarchy until I am able to implement "Monarchy Mode".
Monarchy Mode is kind of like Battle Brothers meets Total War but on a more intimate scale. Most of the framework is actually done already but seeing as I am one person, I don't want to promise too much too soon. Nevertheless this is my dream game and my passion project so I will continue working on this for years.
After playing RimWorld and BB, as early access games I thought they did EA justice, so I would like to continue that trend. At this point in time, I don't think I'll go the kickstarter route as I am unproven. Once the demo is out and I get some real feedback I may reconsider my approach but for now I am doubling down on getting a combat level out with the majority of the mechanics implemented inside.
You can find more information about my game and myself on my website. My website is updated frequently and just bear in mind it is still under going "construction".
https://dead-monarchy.com/
Cheers,
Kevin.
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