Galdred
Studio Draconis
Thank youThanks for the feedback, taking a few pages out of MnB is not a bad idea at all. Bloodline idea is also very interesting idea and something I too was considering after playing some the Total War games
Also, your own game looks very intriguing, I like the art style
I think you have to decide whether your game is going to be squad tactics or large scale (ROTK, Total War etc), where the latter usually requires some level of abstraction (like generics that stack) to be workable. Not always though, think JA2's militia.
Honestly, I wouldn't be satisfied until I did both. How far you choose to expand your kingdom will ultimately decide how much management you would be doing. I want to retain the sense of "intimacy" you get when you manage "unique" units but also give the players a huge end-game goal which is attempt to manage a kingdom that works against you. So the game would scale between squad tactics and large scale depending how far you choose to expand. At this point, we'll just have to wait and see how feasible it really is and the feedback I get will help determine that too. At the end of the day for me personally, I like the idea of small scale tactics gradually escalating to larger scale but in terms of "scale" the cap in a battle is 50 or 25/25 which won't be something you can easily field.
Actually, here too, you could do things like Mount and Blade: upgradable troops that are only customized by choosing how to upgrade them in the troop tree + unique heroes.
That said, micromanging a large force one guy at a time would be pretty taxing in TB, and in MnB, casualties can snowball pretty fast.