As someone who's no clue about game developing, I often wonder why so much time is spent on aesthetics?
Don't get me wrong, I like a game to look nice, but the first things loads of folk do when they get a game is minimilize the graphics output so they can actually play it, and interesting gameplay can have me hooked way quicker than how something looks (Buck Rogers: Countdown to Doomsday the perfect example)
Well from a game developer's point of view, first impressions count and can grab a user's attention. Anything from the name, a screenshot or video is all it takes to put off a potential buyer. From a player's point of view especially someone who exclusively plays "indie rpgs", gameplay is paramount to me as well. At the end of the day you walk a very fine line between gameplay and "graphics". Although to me I don't simply label it as "graphics", rather it is world building and setting the tone of the game. Spending a little bit of time can actually enhance the gameplay, at least it does for me.
I played over 200 hours of Battle Brothers and it's a 2D game with hardly any animation. The gameplay was great but honestly what got me hooked at the start was the world map and the hand painted look they gave to it. They could of gone with something more simplistic and I probably would of looked over it and come back 2 years later to play it.
I'll always prioritize gameplay over graphics, having said that since it is a PC game you will have options so if you don't want the shadows you can disable them easily and get extra performance. The other thing is if you spend time on graphics you will always pick up methods of optimization which can translate into better gameplay IE me being able to render 50+ models on the screen at a pretty decent rate. I easily get 60fps, but I will have to test them on older models before I am really confident. Not that I am saying more is better and fielding 25 units is better but it is something I've never seen before gameplay wise and something I'm always hungered for.
Long story short, I think to some extent graphics will always go hand in hand with gameplay
Also thanks for the feedback!
-I forgot to mention, I'm glad you set everything to minimum and focus on gameplay. When the demo comes out, feedback like this will also be helpful for framing decisions during game development.
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