Blasterhead
Educated
- Joined
- Nov 25, 2010
- Messages
- 43
Every intention to buy this game as soon as it is released (it's the strategic layer that sounds the most fun) but mildly disappointed with the combat as far as the video revealed.
Will have to wait and see how grappling and bites change things, but having a zombie take its turn at point blank range without being disabled in some way should be life-threatening (or an automatic grapple, giving you one more opportunity to save your ass). I would like to see zone-of-control and attacks of opportunity on active hungry zombies to make team work and positioning more important. It seemed too easy just to run about the zombies, which in turned looked really silly just standing there while you did it. That's a presentation problem every turn-based game has, I suppose, but could be remedied mechanically.
I think it's possible to do all of this without the combat becoming complicated. Add me to the list of people who would prefer more lethal and over-and-done-with combat with zombies.
Likely a bug, but when he ran around that corner after the first indoor combat, and the zombie that he attracted was right there coming for him it should have been an oh sh-! moment. WIP, I know, but this is where it needs polish. Moments like that will really hurt the game, when they should actually be the moments that make it fun.
Eager to see how other defining-zombie-moments get implemented. Need to see how they handle hordes bashing down doors and the like!
Will have to wait and see how grappling and bites change things, but having a zombie take its turn at point blank range without being disabled in some way should be life-threatening (or an automatic grapple, giving you one more opportunity to save your ass). I would like to see zone-of-control and attacks of opportunity on active hungry zombies to make team work and positioning more important. It seemed too easy just to run about the zombies, which in turned looked really silly just standing there while you did it. That's a presentation problem every turn-based game has, I suppose, but could be remedied mechanically.
I think it's possible to do all of this without the combat becoming complicated. Add me to the list of people who would prefer more lethal and over-and-done-with combat with zombies.
Likely a bug, but when he ran around that corner after the first indoor combat, and the zombie that he attracted was right there coming for him it should have been an oh sh-! moment. WIP, I know, but this is where it needs polish. Moments like that will really hurt the game, when they should actually be the moments that make it fun.
Eager to see how other defining-zombie-moments get implemented. Need to see how they handle hordes bashing down doors and the like!