Features
2 Hour Day and Night cycle: 1 hour of daylight and 1 hour of night. [2]
Skill progression system: For example, a skill like fighting can be improved through combat with melee weapons (baseball bat, machete, pipe, etc.).
Play as a community struggling to survive. If your community has more than one person, you will switch to another community member when you die.
Recruit Survivors with unique sets of skills (gardener, mechanic, chef, soldier, etc.).
Variety of zombies: Slow moving, fast-moving, and special types.
Randomly generated missions such as rescuing a survivor, scavenging, zombie hunts or infestation clearing.
Randomly generated items in buildings that can be searched for. Once an item is taken from a location there will never be a re-spawn of additional items.
A wide selection of ground vehicles to drive.
The ability to claim certain buildings with a defensible perimeter (fence, wall, etc.) as a home base and creating outposts.
Home Sites can be upgraded through the use of interior and exterior facilities (Workshops, Garden, Watchtower, Dojo, Kitchen, etc.).