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Game News Dead State Lives: Combat Video Next Week

OSK

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
DING DONG BANNU SAGA actually has pretty tight combat though. I wasn't really looking forward to it before playing Factions, but now I sure as hell am.

The fact that players always alternate turns no matter how many units they have pissed me off when I first tried it. I should give it a second chance, it might just be a question of getting used to it.

They did change it a bit so when your opponent is down to one person the battle enters "Pillage Mode."

Pillage mode begins when the first player loses all-but-one of his/her units. Once in Pillage, the player with more than one unit is allowed to move his/her units successively after the player with remaining unit moves. Pillage lasts as long as one player has at least 2 or more units remaining.
 

Grunker

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The alternate turns thing made me uncomfortable at first too because it's not intuitive, but it works really well in balancing fights. The system is already very "first strike" dependant, though not overly so, and the switching turns counteract that. The pillage-mode seems to have solved the only big problem that arose from it - one guy killing three dudes because of alternating turns.
 

Zed

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If you were a backer there were updates.
not on Kickstarter.
which is where I go for aggregated news on Kickstarter projects I've backed.

brian mitsoda doesn't even use twitter and mrs. mitsoda only writes about irrelevant bullshit.

seriously they fucking suck at giving out information. I'll never back anything of theirs again.
 
Repressed Homosexual
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Ah I remember the last update-before-the-update DoubleBear did. It was back in... January? How time flies.

Seriously.

People here mock Bethesda all the time for carefully laying our bits of hype over time, but when an indie makes an announcement of an announcement of an announcement of a clip of video that will be coming in the future, all they get are cheers.

At least inXile and Harebrained Schemes waited until they had goods to show, instead being like urrrr urrrr stay tuned for something cool coming at some point in the future and it's really really hot but you can't see it!
 

FrancoTAU

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Now that I've backed a bunch of projects, i find the KS updates to be fucking annoying at this point. I'm glad Dead State doesn't bother me unless it's "Please download game".
 

Volrath

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Mitsoda is PR nightmare. I know that shit shouldn't matter, because you know games and all. But Jesus Christ, there are limits.
 

CrustyBot

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Now I know why we have the :necro: gif.

Tags: Brian Mitsoda; Dead State; DoubleBear Productions

Over at the official Dead State forums, Brian Mitsoda has posted a quick Dead State update:

Hey everyone,​

We've mostly been updating on the Radio lately, so I just wanted to jump on and mention what we're working on. You may have heard the "combat demo" mentioned here as something we will be showing off. We're wrapping up some improvements to it and doing some playtesting to get it feeling as much like the final game as possible. I'm hoping to have the final video down either by the end of next week and released shortly after that. Everything we will be showing is very obviously a work in progress, but it's pretty exciting that a lot of the basics are all working and functioning to design specs now.​

Here's what we're planning on showing (everything here is functional right now):​

-The town of Llano, which is one of the first areas you hit in the game.​
-Melee and Ranged combat.​
-Fighting against zombies and human enemies
-Line of Sight (only see enemies that you or an ally can see)
-Noise (combat generates noise, enemies respond to noise)
-Inventory, switching to new items​
-Looting corpses and containers​
-Combat/zombie AI​
-Lockpicking and bashing doors​
-Combat animations​
-Transitioning from real time exploration to turn-based combat and back​
-Give an idea of what we're working on for future combat build updates.​

Combat plays out pretty much how we promised right now - it's a mix of Fallout and X-Com. Every day has been bringing huge improvements, which is in no small part due to the skills of our programmers. I'm really excited about showing it off, I just want it to be as polished as we can get it in the next few days. Based on the team's feedback, we've already got some great ideas on how to further improve it in future builds. As a designer, you always want to hold onto something until it's 100% just right, but at some point you have to get over that feeling of incompleteness and show your work.​

Sorry about the wait! It is coming...​

Let's hope this continues the trend of surprisingly impressive Kickstarter game demos.

:incline:

Also, looking forward to the combat vid.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Seriously.

People here mock Bethesda all the time for carefully laying our bits of hype over time, but when an indie makes an announcement of an announcement of an announcement of a clip of video that will be coming in the future, all they get are cheers.

At least inXile and Harebrained Schemes waited until they had goods to show, instead being like urrrr urrrr stay tuned for something cool coming at some point in the future and it's really really hot but you can't see it!
InXile announced their January announcement twice before they actually showed it.
 

Roguey

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Now that I've backed a bunch of projects, i find the KS updates to be fucking annoying at this point. I'm glad Dead State doesn't bother me unless it's "Please download game".
I like having monthly updates (which Dead State was doing up until December). Eternity likely went too far with weekly.
 

Zed

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there can never be too many Eternity updates.

unless they're penned by Brennecke. nothing against the guy but he usually writes about some seriously boring shit.
 

mbpopolano24

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Great news, I was a bit worried for the silence, you know... with 'history repeating itself' and other shit...
 

Irxy

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Project: Eternity
it's okay, I keep forgetting about it too.
Its easy to, since they only post updates for backers who pledged above the minimal pledge to get a game.
Which is kind of annoying, pay to get news, srsly? Don't they want some free publicity?
 

norolim

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it's okay, I keep forgetting about it too.
Its easy to, since they only post updates for backers who pledged above the minimal pledge to get a game.
Which is kind of annoying, pay to get news, srsly? Don't they want some free publicity?
Yea. This will surely do wonders for sales when they release. I mean the only people that will know the game exists will be the backers...who already have the game...
 
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Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Yeah the sad thing is they shot themselves in the foot with this backer only news. Because they can't build up good news and broader coverage of their game, other than literally doing interviews and such on other websites.
 

FrancoTAU

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It's weird because it's not like any other project have had uppity backers when the "exclusive" news gets shared everywhere.
 

BobtheTree

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That leaves it to us to promote this game. I've already exposed some of my gaming friends to the existence of this game and will be linking them the combat video when it comes out.
 

FrancoTAU

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The way Walking Dead is exploding, they really just need to make a solid game and it should find a way to fund a coke binge and maybe their next game.
 
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So, today started the "Next Week". Where's the video? :rpgcodex:

Inb4: They pull a Vault Dweller and the release date is indefinitely "Next Week".
 

Zed

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That leaves it to us to promote this game. I've already exposed some of my gaming friends to the existence of this game and will be linking them the combat video when it comes out.
I backed the game and they won't even expose the game to me. So why should I help them expose the game? It's obvious that they don't want it. I don't care if this is a success for them or not.
 

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