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Deathclaws

Discussion in 'Van Buren: A Fallout Adventure' started by hexer, Jan 17, 2014.

?

There are no Deathclaws in the game

  1. Noooooooooooooo!

    5.7%
  2. Yes, finally!

    17.1%
  3. Replace them with something equaly deadly

    5.7%
  4. Put them in random encounters on world map

    8.6%
  5. Put them somewhere where they would fit in

    60.0%
  6. Put them in and make them more intelligent (but not talkative)

    2.9%
  1. Trephs Novice

    Trephs
    Joined:
    Jan 9, 2014
    Messages:
    13
    I'd rather say the list was made on-the-fly and devs hadn't yet decided where to put them (or in one of the locations without design documents, as you said), you can still benefit from cooperating with former BIS employees, if it's possible.
     
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  2. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    21,606
    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I understand there was talk of alligators filling a critter spot? If so, well, if some obscure lizard could evolve into the much feared Deathclaw, imagine what horror an already formidable alligator'd be if mutated.
     
    • Brofist Brofist x 1
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  3. hiver Guest

    hiver
    I have some kind of... idea forming in my mind, about a certain huge mutated armored aligator...that has a ticking atomic clock in its stomack :P

    TBS is right that it is hard to find just a simple replacement for deathclaws, if you want that creature to be exactly the same in abilities and perks it has.
    But actually coming up with a different type of creature that is very, very deadly because of different kinds of abilities is not that hard.

    I see that snakes are mentioned in a few places in original documents.

    Imagine a mutated overgrown snake, that is armored by its mutated scale skin (reflective - so it has high resistance against lasers + some other interesting er.. properties). Say... about 10 - 15 meters long. As thick as a brahmin.
    That thing could be to Deathclaws what Anaconda is to aligators in nature. Although i wouldnt necessarily push it that far.

    And there are other types of life forms that could present very different types of problems then being just another kind of a monster that runs at you and wants to kill you.
     
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  4. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    21,606
    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Worst case scenario, we could toss in some kind of giant mutant amphibious Piranha.
     
    • Brofist Brofist x 1
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  5. hiver Guest

    hiver
    yeah, thats always good as a fallback :P


    Is there any kind of Medusa - like creatures in the game?

    I always wanted to involve something like it, only floating over the land kind. Filled up with gases from animals they scoop up with super toxic hanging tentacles and slowly digest. And giant glowing amoebas.

    Butterflies that can confuse, hypnotize or make other creatures or people berserk - by creating weird kaleidoscopic visual patterns on their wings.
     
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  6. laclongquan Arcane

    laclongquan
    Joined:
    Jan 10, 2007
    Messages:
    1,869,131
    Location:
    Searching for my kidnapped sister
    An oasis with a good size pond of water. No animal around, only some birds. There's many big tracks. A sign of struggling between predators and brahmin, with lots of blood splatter, and finally its carcass get dragged on the ground.

    Follow that track lead you to a good size underground maze, once some kind of big pipe (transport water?). The narrow corridor mean the deathclaws are deadly here.

    Beyond the maze is a big cave swarming with deathclaws and Matriarch.

    In the piles of bones you can get some loots.

    Under the bones is some kind of machines that pump from deep underground now quiescent due to animal activities.
     
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