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Game News Deathfire Kickstarter to begin on November 6th

Overboard

Arcane
Joined
Mar 21, 2009
Messages
719
Funny how yet again all the criticism is about Guido's marketing ability, and not about the game. If you're more concerned with his salesmanship than his game making ability, then you've always been part of the decline.
 
Self-Ejected

Excidium

P. banal
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Third World
Well, what about his game making ability? Derivative blobber gameplay, banal UNDEAD ARMY ATTACKS premise, shameless rip off D&D/DSA mechanics that show very little thought, ugly amateurish art assets (traced from movie posters)...It's just another kickstarter wave riding barely-existing project that is going to get all its money from famous name-dropping alone. And remember his original idea was of a real-time blobber with physics or something stupid like that.

Even if it gets funded I'll still consider it a failure considering it's now default behaviour on Kickstarter to ask much less than what you need and then go straight for stretch goals.
 

Overboard

Arcane
Joined
Mar 21, 2009
Messages
719
Derivative blobber gameplay, banal UNDEAD ARMY ATTACKS premise, shameless rip off D&D/DSA mechanics that show very little thought, ugly amateurish art assets (traced from movie posters)

I know right, it's not as if he's got any track record of making games or anything like that. Also I like how you cherry-pick isolated aspects and then cast as negative light on them as possible, since after all every game is derivative, every premise is banal, all mechanics are ripped off, and all early concept art is ugly.

And remember his original idea was of a real-time blobber with physics or something stupid like that.

Got a quote for that?
 
Self-Ejected

Excidium

P. banal
Joined
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Messages
13,696
Location
Third World
Derivative blobber gameplay, banal UNDEAD ARMY ATTACKS premise, shameless rip off D&D/DSA mechanics that show very little thought, ugly amateurish art assets (traced from movie posters)

I know right, it's not as if he's got any track record of making games or anything like that.
Yeah, he made those games all by himself.

Also I like how you cherry-pick isolated aspects and then cast as negative light on them as possible, since after all every game is derivative, every premise is banal, all mechanics are ripped off, and all early concept art is ugly.
Undead army plots and blobbers are as derivative as it gets, mechanics are ripped off in a literal fashion, ability scores straight from D&D and DSA negative attributes which Henkel himself said were copied from RoA. And the character system was really advertised on having a lot of stats which is rarely a sign of quality as it's obviously not a system built from the ground up but "designed" by just pulling from pre-existing conventions. Not all early concept art is ugly, just usually when amateur artists are involved.

Not really cherry-picking anything, it's what has been shown so far of this thing.

And remember his original idea was of a real-time blobber with physics or something stupid like that.

Got a quote for that?
Ask Infinitron or somebody who's good at finding shit, it seems the original blog was deleted.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
It wasn't deleted, it was moved to http://www.deathfiregame.com

I think something's seriously wrong with you Excidium if you can only see the negative in everything. Of course no game is perfect, but those screenshots of the dungeons were just awesome. And the whole concept of having Grimrock-style graphics combined with TB combat, NPC's and story is also pretty awesome, IMO.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
RUINS OF NETHERMORE!!!
RUINS OF NETHERMORE!!!
RUINS OF NETHERMORE!!!


liberals

CHECK YOUR PURSES! TOMORROW IS THE DAY!!
 

mindx2

Codex Roaming East Coast Reporter
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Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Good question. I also consider Guido more like the guy creating game contents than doing publicity and frequent updates. That said, I don't like how Kickstarter has become a stretchgoal-hyping, gift-shopping reward-whore.

20$ - you get a special level 1 ingame item
25$ - you get a crappy tshirt
30$ - you get a crappy shoe
35$ - you get a crappy plastic statue
40$ - you get the sketchbooks we don't need anymore
50$ - whatever is still lying around in the office...


Fuck it! This is only a farce. Kickstarter should be simple. Simple for developers and pledgers. Just make a few types only and it's done.

- Pledge to support
- Pledge to support with download
- Pledge to support with download and boxed version

Of course the amount of the pledge is still open upwards. But all these 50 types of pseudo rewards seen in lots of kickstarters are just stupid. What do people want? That the developers invest time in producing a game or that they waste time in organizing and delegating production of cheesy junk goods?

Yep, just give me the option for a boxed copy with the goodies inside.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
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Messages
6,547
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Idiocracy
theSavant
Kickstarter was always about extracting money in an open ended way. Get much as much as you can, rather than just what you need to complete the project. If you aren't marketing, selling, hyping, you aren't doing it the way it was designed to work.
 
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