Derivative blobber gameplay, banal UNDEAD ARMY ATTACKS premise, shameless rip off D&D/DSA mechanics that show very little thought, ugly amateurish art assets (traced from movie posters)
And remember his original idea was of a real-time blobber with physics or something stupid like that.
Yeah, he made those games all by himself.Derivative blobber gameplay, banal UNDEAD ARMY ATTACKS premise, shameless rip off D&D/DSA mechanics that show very little thought, ugly amateurish art assets (traced from movie posters)
I know right, it's not as if he's got any track record of making games or anything like that.
Undead army plots and blobbers are as derivative as it gets, mechanics are ripped off in a literal fashion, ability scores straight from D&D and DSA negative attributes which Henkel himself said were copied from RoA. And the character system was really advertised on having a lot of stats which is rarely a sign of quality as it's obviously not a system built from the ground up but "designed" by just pulling from pre-existing conventions. Not all early concept art is ugly, just usually when amateur artists are involved.Also I like how you cherry-pick isolated aspects and then cast as negative light on them as possible, since after all every game is derivative, every premise is banal, all mechanics are ripped off, and all early concept art is ugly.
Ask Infinitron or somebody who's good at finding shit, it seems the original blog was deleted.And remember his original idea was of a real-time blobber with physics or something stupid like that.
Got a quote for that?
Good question. I also consider Guido more like the guy creating game contents than doing publicity and frequent updates. That said, I don't like how Kickstarter has become a stretchgoal-hyping, gift-shopping reward-whore.
20$ - you get a special level 1 ingame item
25$ - you get a crappy tshirt
30$ - you get a crappy shoe
35$ - you get a crappy plastic statue
40$ - you get the sketchbooks we don't need anymore
50$ - whatever is still lying around in the office...
Fuck it! This is only a farce. Kickstarter should be simple. Simple for developers and pledgers. Just make a few types only and it's done.
- Pledge to support
- Pledge to support with download
- Pledge to support with download and boxed version
Of course the amount of the pledge is still open upwards. But all these 50 types of pseudo rewards seen in lots of kickstarters are just stupid. What do people want? That the developers invest time in producing a game or that they waste time in organizing and delegating production of cheesy junk goods?