ore clover
Learned
- Joined
- Mar 25, 2017
- Messages
- 171
Ultima 4: Quest of the Avatar
It’s time to open up your linens closet, throw on some bedsheets, and show the world the true meaning of being a good person! Welcome to ore clover’s 2017 lp extravaganza of Origin’s Ultima 4!
This is a game that I’ve been meaning to give a proper playthrough to for years. To this point I’ve started it twice, but never advanced very far before moving on to other games. But that changes here and now. And what better way to play this game to completion than to chronicle my journey to the Codex? That way you can provide me with encouraging words, should I falter, like “NEXT UPDATE WHEN FAGGOT?” or “What, you haven’t finished yet? kys pls”
I received the dos version of this game for free with my GoG account when I first signed up, so I’ll be using that. Updates will be provided via screenshots with written commentary. Honest feedback, questions and comments are welcome and might even be read.
Table of Contents
Chapter I: Actual Gameplay Commences
Chapter II: If you consider dialogue gameplay, that is...
Chapter III: Wrapping up Moonglow and Moving on
Chapter IV: Lycaeum and finding British Leader Man
Chapter V: Talking with king english ruler guy
Bonus: Lycaeum Telescope's Images
Chapter VI: Seeking Disciples
Chapter VII: Hanging in the Boonies
Chapter VIII: The Honorabru Town
Chapter IX: "This time a girl actually showed up."
Chapter X: Run Out of Town for Homicide
Chapter XI: Who Sees the Seer?
Chapter XII: Thingken About Honest
Chapter XIII: Yar Har Fiddle-Dee-Dee
Chapter XIV: More Boating and Shrine Thunking
Chapter XV: Horses and Hellions
Chapter XVI: Den of Baddies and Another Shrine
Chapter XVII: Tasteful Interactions with Secret Walls
Chapter 18: I'm sick of typing out these damn roman numerals. No wonder Rome collapsed...
Chapter 19: All You Need Is Love
Chapter 20: Fighting Insomnia
Chapter 21: Combat Sidetracking and Prism Peering
Chapter 22: We Are Sentri
Chapter 23: Jhelom and Valor
Chapter 24: Nautical Tribulations and the Final Rune
Chapter 25: Spooky Scary Skeletons
Chapter 26: went for a five minute hike, spent half an hour lost in the woods
Chapter 27: Searching For the Village Hidden in the Lake
Chapter 28: Testing the Waters of a Dungeon
Chapter 29: Gathering More Clues
Chapter 30: Blood Donors Racket
Chapter 31: Deceit pt. 1
Chapter 32: Deceit pt. 2
Chapter 33: Deceit pt. 3
Chapter 34: Spending the Loot
Chapter 35: Bribing Bartenders
Chapter 36: Primitives Can't Work Air Balloons
Chapter 37: Destard pt. 1
Chapter 38: Destard pt. 2
Chapter 39: A bit more Hythloth exploration plus sum Covetous
Chapter 40: More Covetous Exploration
Chapter 41: The Magnificent Seven
Chapter 42: Groundhog Day
Chapter 43: Magincia Revisited
Chapter 44: Bein Spiritchull
Chapter 45: Go Where the Wind Blows
Chapter 46: Finding the Village Hidden in the Lake
Chapter 47: Stones and Syllables
Chapter 48: Wrong pt. 1
Chapter 49: Wrong pt. 2
Chapter 50: Wrong pt. 3
Chapter 51: Shame pt. 1
Chapter 52: Shame pt. 2
Chapter 53: Shame Intermission: Seeking our Roots
Chapter 54: Shame pt. 3
Chapter 55: Shame pt. 4 and Despise pt. 1
Chapter 56: Despise pt. 2
Chapter 57: Despise pt. 3
Chapter 58: If You've Got the Stones for It
Chapter 59: Ug
Chapter 60:Reinventing Recovering the Wheel
Chapter 61: The Eye of the Hurricane
Chapter 62: The Great Stygian Abyss pt. 1
Chapter 63: The Great Stygian Abyss pt. 2
Chapter 64: The Great Stygian Abyss pt. 3
Chapter 65: The Great Stygian Abyss pt. 4
Chapter 66: The Great Stygian Abyss pt. 5
Chapter 67: Infinite
Chapter II: If you consider dialogue gameplay, that is...
Chapter III: Wrapping up Moonglow and Moving on
Chapter IV: Lycaeum and finding British Leader Man
Chapter V: Talking with king english ruler guy
Bonus: Lycaeum Telescope's Images
Chapter VI: Seeking Disciples
Chapter VII: Hanging in the Boonies
Chapter VIII: The Honorabru Town
Chapter IX: "This time a girl actually showed up."
Chapter X: Run Out of Town for Homicide
Chapter XI: Who Sees the Seer?
Chapter XII: Thingken About Honest
Chapter XIII: Yar Har Fiddle-Dee-Dee
Chapter XIV: More Boating and Shrine Thunking
Chapter XV: Horses and Hellions
Chapter XVI: Den of Baddies and Another Shrine
Chapter XVII: Tasteful Interactions with Secret Walls
Chapter 18: I'm sick of typing out these damn roman numerals. No wonder Rome collapsed...
Chapter 19: All You Need Is Love
Chapter 20: Fighting Insomnia
Chapter 21: Combat Sidetracking and Prism Peering
Chapter 22: We Are Sentri
Chapter 23: Jhelom and Valor
Chapter 24: Nautical Tribulations and the Final Rune
Chapter 25: Spooky Scary Skeletons
Chapter 26: went for a five minute hike, spent half an hour lost in the woods
Chapter 27: Searching For the Village Hidden in the Lake
Chapter 28: Testing the Waters of a Dungeon
Chapter 29: Gathering More Clues
Chapter 30: Blood Donors Racket
Chapter 31: Deceit pt. 1
Chapter 32: Deceit pt. 2
Chapter 33: Deceit pt. 3
Chapter 34: Spending the Loot
Chapter 35: Bribing Bartenders
Chapter 36: Primitives Can't Work Air Balloons
Chapter 37: Destard pt. 1
Chapter 38: Destard pt. 2
Chapter 39: A bit more Hythloth exploration plus sum Covetous
Chapter 40: More Covetous Exploration
Chapter 41: The Magnificent Seven
Chapter 42: Groundhog Day
Chapter 43: Magincia Revisited
Chapter 44: Bein Spiritchull
Chapter 45: Go Where the Wind Blows
Chapter 46: Finding the Village Hidden in the Lake
Chapter 47: Stones and Syllables
Chapter 48: Wrong pt. 1
Chapter 49: Wrong pt. 2
Chapter 50: Wrong pt. 3
Chapter 51: Shame pt. 1
Chapter 52: Shame pt. 2
Chapter 53: Shame Intermission: Seeking our Roots
Chapter 54: Shame pt. 3
Chapter 55: Shame pt. 4 and Despise pt. 1
Chapter 56: Despise pt. 2
Chapter 57: Despise pt. 3
Chapter 58: If You've Got the Stones for It
Chapter 59: Ug
Chapter 60:
Chapter 61: The Eye of the Hurricane
Chapter 62: The Great Stygian Abyss pt. 1
Chapter 63: The Great Stygian Abyss pt. 2
Chapter 64: The Great Stygian Abyss pt. 3
Chapter 65: The Great Stygian Abyss pt. 4
Chapter 66: The Great Stygian Abyss pt. 5
Chapter 67: Infinite
He certainly takes that alter-ego name of his seriously, does he not?
This game doesn’t use multiple saves; you either continue your game, or erase it and start a new one. I’ll do my best to not resort to reloading backups.
A future avatar needs a name that invokes the best of us. I can think of no finer candidate than the name of our lord and savior, the one and only (uh, I mean three-in-one and only): Jesus the Christ!
Oh right, character limits. That’s fine, no problem; we’ll just chuck out that article and -
I guess I'll have to go with male, since this backwards game doesn't provide a fully implemented gender slider. What were they thinking?
And with that, our story begins.
Our poor hero has been harassed on the shoutbox, bombarded with retadred's, and Grimoire still hasn’t released. Perhaps a walk will help him recover from the heinous cyberbullying.
Just what we need; a good afternoon nap, and then it’s back to the wholesome embrace of General Discussion.
What’s this? A bright blue block floating on the grass? I thought they said absinthe doesn’t work...
Perhaps it's an obelisk? Should I book a flight to Jupiter?
Ah, an ankh! The sacred symbol of life and rebirth. Everyone knows that, right?
I've been making arcane skill-checks, in case you were wondering.
Of course, ancient cartography. Another no-brainer.
Oops, bad roll. Oh well, let’s read the strange book we found. What could go wrong?
Uh huh.
Eh? You're not just going to tell me what's in it?
This is referring to a booklet that shipped with the game, The History of Britannia. GoG includes it with some other goodies in the “extras” download. If you’re curious, here’s a link to a repository of Ultima 4's extras. The Book of History gives a quick rundown of the first three games, an overview of geography, items, shops, monsters, etc., and some helpful gameplay tips sprinkled throughout.
Most importantly, it ends by briefly explaining the Quest of the Avatar. Basically Britain-land has vanquished all its worst evils, and now must learn to lead better lives through the example of an avatar. Makes sense; if you run out of real problems, it’s probably time to start redefining society.
:selfhate:
A fair? What century is this?
I love renaissance fairs! Just like LARPing, my favorite recreational sport!
Sounds like a cult. The sensible thing would probably be to turn round.
Let's keep going.
Glowing people? Have I been transported to Chernobyl?
Uh oh, a gypsy? I’m not interested in whatever you’re selling!
At this point the game asks you to decide a course to take with several different scenarios. CnC!
Uh, I don’t get it. What’s so impure about running a tavern? Oh, maybe it’s also a strip club or brothel; sign me up! I'll gladly sacrifice myself for my poor uncle.
Letting somebody insult you without response sounds pretty low-T to me. That ass should apologize!
Okay, frist of all: That’s not my money to freely hand out. Where’s the option to give a coin from my own pocket? But more importantly, everyone knows beggars are on the take for the Gray Fox. I’m not about to aid a criminal.
How is this even a question. Paladins vanquish evil, and make the world a better place; shepherds are useless peasants. Just look at his patched-up shambles of an outfit!
A little gentrification never hurt anyone. Besides, I doubt that landowner will bother lending me a helping hand once I'm out of a job.
Uh huh, like I’m going to let my buddy take all the glory. I’m sure he’d let me have his table scraps once he’s rich and famous, mhm hmm.
Bout time. This long-ass intro makes for one swole OP.
When the big guy up top screws up, his lackeys take the fall for him. I won’t make that mistake.
… and that’ll do it for the introductory sequence. I’ll call it there. Join us next time when we enter the world of Great Britain and begin our Quest of the Avatar!
Last edited: