Just Locus
Educated
- Joined
- Mar 11, 2022
- Messages
- 512
Discuss.
First release Diablo
January 3, 1997
The first Diablo is a Gem.
First release Diablo
January 3, 1997
The decline began with Planescape: Torment the start of a trend where storyfaggotry supersedes good gameplay, solid mechanics, or interesting lore in RPGS. But arguably you can blame Ultima for the decline too, for each approaching installment gameplay is gutted to make way for "Majestic' Storytelling, games like Arcanum, Kotor and the like are just the fruits of Torment's critically acclaim reception. Now you have hacks such as MCA held to the highest pedestal of the genre, and a continuing trend of dumb downed game mechanics., Poor combat, and disgusting info dumps.
For the Golden Age/Silver Age terminology, seeJCMatt Barton. The Golden Age is the games of classic design elements, and the companies who backed it began abandoning rpgs or outright failing in the early 90s, culminating in the destruction of SSI. RPG sales versus costs went into the pits as the 90s tech race took off, and games that required a lot of human resources to support long development times and lots of text, they just didn't make the cut. There was a period then, however brief, where no one wanted to make rpgs anymore, and the rpg industry died off.
A few years later, though, came the redesign. The rpg was action-ized with IE and Diablo, and the 'not your daddy's rpg' tagline. This brought about a brief resurgence of the rpg, this period dubbed the Silver Age. However, in this Silver Age, anyone who tried deeper mechanics was stuck with the same old sales rut that had ended SSI and the other Golden Age companies. It was only the action-ized games that continued to find success and stay in business. The Silver Age was short and already ending when Bioware shed itself of the shackles of d&d for mainstream success.
But the key for the Codex is, the Codex was founded in '02 in the wake of people who had been already fed up for years about the direction the rpg industry was going. While the Xbox (which was a failure, by the way) would be emblematic to a later group of people for the direction of the entire games industry, the Golden Age had already come and gone before the Xbox was even a gleam in Bill Gates's eye, and the Silver Age was already fading out while Microsoft was still playing footsie with Sega. The Xbox may indeed have sucked up a lot of action game lines (though that was more the 360), but on a site devoted to rpgs, the loss of a bunch of action game lines should not be considered the source of decline. The source of decline should, you know, involve the end of rpg development.
I played Diablo I recently, I think it's good if not average, though I've heard Diablo II is infinitely superior.The first Diablo is a Gem.
The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002.
The issue with comparing D1 to D2 is a very different approach to game design.I played Diablo I recently, I think it's good if not average, though I've heard Diablo II is infinitely superior.The first Diablo is a Gem.
Huh, That's fair enough, I haven't played any of the Diablo games which is why I only started with 1 a few months ago since I wanna play it chronologically (I'm still conflicted on whether I should eventually play Diablo IV because of it's...many flaws).The first one is an odd and unique RPG, the second one is barely an RPG.
Decline compared to what?
First release Diablo
January 3, 1997
Wizardry 7 I assume. I mean, it went from 3 years to 15 hours in length so..Decline compared to what?
Fallout had everything: character development depth, meaningful NPC interaction, actual C&C, tactical combat (although admittedly flawed), excellent for its time graphical fidelity, good music, good inventory, parties, a fucking car, etc.
Please don't ever include Fallout in any discussion about the decline of computer roleplaying games again.
I got shot too many times in the back by Ian to listen to that kind of shit.
It definitely takes a copious amount of nostalgia to say that pre 1994 games were the golden age and everything afterwards sucked because it didn't have good combat yet had too much story. And I love blobbers! Developers simply found new ways to mix combat with story (you know, the roleplaying part in an RPG).
As for Diablo, it was the first mainstream RPG that really got attention which is probably why people point fingers at it. But if we're going to beat on good games for corrupting the industry we might as well pick Age of Empires because that was THE game that really created a wide gaming audience.
Fallout had everything: character development depth, meaningful NPC interaction, actual C&C, tactical combat (although admittedly flawed), excellent for its time graphical fidelity, good music, good inventory, parties, a fucking car, etc.
Can we rename that era to ´kickstarter romanticism`?2012-2018: Age of Hemi-Semi-Demi-Incline