Majestic47
Learned
- Joined
- Nov 9, 2011
- Messages
- 432
Reposting from another thread, Skyway...is kinda right but not entirely accurate.
I think someone mentioned it on another thread, in order to derive fun from Skyrim faction quest line as well as a modicum of 'character progression in relation with the world', you need to start a new character, strictly employ the skills that are required to overcome the quest line.
I can see where that idea come from. After three restarts, the game broke apart at lvl 20. Quests have no meaningful gains or rewards doing the Companions at lvl 20, the smithy gave me a Skyforge Steel - supposedly 'the finest steel in Skyrim' it's shit compared to my Elven sword and the Wolf armor is way obsolete at that point. I also have a sneaky suspicion that gold rewards are scaled, too. Because earning 400 gold from talking down someone who tries to pick up a widow seems a bit much.
By 20, Level ups are just waiting for the next unlocking thresholds. And Dragons...yawn. Archery Training. A rebalance mod that doesn't just amp up the damage and hp of enemy would be nice. Maybe make them more numerous etc.
Before you guys start telling me to up the difficulty, I did. I upped it to expert, only to watch my guy in full Orcish being dropped by two Elven arrow from range. With her, a fire-balling mage friend, and a bandit chief with greatsword.
There is almost no feasible way to approach this without potion spamming and kiting these bastards from the distance. I ran with 250 HP and couldn't have much fun when my Nord warrior was forced to turn into archer. I had 40 on Archery with shock elven bow that does 25 lightning damage on hit and it wasn't enough to even drop the hide armor wearing archer in 3 shot while she'll dispatch me in 2. I could cheese my way by just doing sneak archery ...but that's not what I made this greatsword wielding Nord for.
So there's nothing left for me to do except restart - try a new approach or lower it back to Adept difficulty where most things pose a somewhat do-able challenge, but the amount of options the hero had is just too strong for the NPC to overcome.
Short version: Scaled Leveling didn't work for me in Skyrim, this sandbox game would benefit more from zoned monsters instead. A rough tavern rumor guide and such would help to warn the players.
I think someone mentioned it on another thread, in order to derive fun from Skyrim faction quest line as well as a modicum of 'character progression in relation with the world', you need to start a new character, strictly employ the skills that are required to overcome the quest line.
I can see where that idea come from. After three restarts, the game broke apart at lvl 20. Quests have no meaningful gains or rewards doing the Companions at lvl 20, the smithy gave me a Skyforge Steel - supposedly 'the finest steel in Skyrim' it's shit compared to my Elven sword and the Wolf armor is way obsolete at that point. I also have a sneaky suspicion that gold rewards are scaled, too. Because earning 400 gold from talking down someone who tries to pick up a widow seems a bit much.
By 20, Level ups are just waiting for the next unlocking thresholds. And Dragons...yawn. Archery Training. A rebalance mod that doesn't just amp up the damage and hp of enemy would be nice. Maybe make them more numerous etc.
Before you guys start telling me to up the difficulty, I did. I upped it to expert, only to watch my guy in full Orcish being dropped by two Elven arrow from range. With her, a fire-balling mage friend, and a bandit chief with greatsword.
There is almost no feasible way to approach this without potion spamming and kiting these bastards from the distance. I ran with 250 HP and couldn't have much fun when my Nord warrior was forced to turn into archer. I had 40 on Archery with shock elven bow that does 25 lightning damage on hit and it wasn't enough to even drop the hide armor wearing archer in 3 shot while she'll dispatch me in 2. I could cheese my way by just doing sneak archery ...but that's not what I made this greatsword wielding Nord for.
So there's nothing left for me to do except restart - try a new approach or lower it back to Adept difficulty where most things pose a somewhat do-able challenge, but the amount of options the hero had is just too strong for the NPC to overcome.
Short version: Scaled Leveling didn't work for me in Skyrim, this sandbox game would benefit more from zoned monsters instead. A rough tavern rumor guide and such would help to warn the players.