Celerity
Takes 1337 hours to realise it's shit.
- Joined
- Nov 20, 2015
- Messages
- 1,096
http://steamcommunity.com/sharedfiles/filedetails/?id=538266546
I've been working on this for a while but development paused without notice because of a combination of different factors, some related and some not. Now that things are calming down I'm considering restarting and continuing development on this.
The current release version includes the entire tutorial section of the game, including the first prince, witch, and herald fights. Most of those will be revised, and the regions beyond them (Cunavern, etc) are blocked off by impossible fights until I complete the revisions there.
Who is this mod for?
Anyone who finds Hardcore Ironman easy. Especially if you were disappointed with the later parts of the game dropping off in difficulty and interest. If that doesn't describe you, you will ragequit 120% likely before reaching said later parts.
What difficulty should this be played on?
Hardcore Ironman. There is no other. Literally, I intentionally broke the other difficulties because I couldn't remove some of the hardcoded aspects of them.
Why are you making this thread?
Very simple. The more people that show an interest the higher a priority continued development becomes. Part of the reason why it ceased is because no one cared.
What are you looking for?
Ideally, intelligent testers capable of articulate English conversation with the tester mentality and who record their entire runs on Youtube or Twitch and who won't flip their shit when they get made fun of for stupid mistakes. Might be expecting a bit much though. Failing that, general interest and feedback.
I've been working on this for a while but development paused without notice because of a combination of different factors, some related and some not. Now that things are calming down I'm considering restarting and continuing development on this.
The current release version includes the entire tutorial section of the game, including the first prince, witch, and herald fights. Most of those will be revised, and the regions beyond them (Cunavern, etc) are blocked off by impossible fights until I complete the revisions there.
Who is this mod for?
Anyone who finds Hardcore Ironman easy. Especially if you were disappointed with the later parts of the game dropping off in difficulty and interest. If that doesn't describe you, you will ragequit 120% likely before reaching said later parts.
What difficulty should this be played on?
Hardcore Ironman. There is no other. Literally, I intentionally broke the other difficulties because I couldn't remove some of the hardcoded aspects of them.
Why are you making this thread?
Very simple. The more people that show an interest the higher a priority continued development becomes. Part of the reason why it ceased is because no one cared.
What are you looking for?
Ideally, intelligent testers capable of articulate English conversation with the tester mentality and who record their entire runs on Youtube or Twitch and who won't flip their shit when they get made fun of for stupid mistakes. Might be expecting a bit much though. Failing that, general interest and feedback.