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- Jan 28, 2011
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Tags: Descending: Curse of the Blood Crown
https://arkytoothis.itch.io/descending-curse-of-the-blood-crown
I am a solo/hobbyist developer and this is my attempt at the modernization of my favorite old time RPGs like Bards Tale and Might and Magic. My goal is to create an atmospheric, world-spanning, fantasy epic with a little but of old school feel and modern features and bring Aeldrath to life in a low poly 3d world. Descending will have a heavy focus on exploration, combat and character progression. There will be lore available in the world, but it will not be a story heavy game. Stories and lore are intentionally simple, to evoke a feeling of a simpler time in gaming.
I am also developing a full map editor which will allow players to modify or build new maps, this editor will be used to build the entire world and all of its content. A data editor will also be included which will allow most content in the game to be edited and created, greatly extending the lifetime and replayability of the game.
Steam demo and release planned as well as free alpha and beta builds here on itch (instead of doing early access). Rough goal is to have a Demo released early 2025 and full release at least a year later.
The Crowned One has awoken from his long slumber, silently taking control of the once great city-state of Drakullovska. The profane crown he bears grants him immortality and must be destroyed. You will gather a party of adventurers who are brave, hardy or lucky enough to survive the upcoming trials. They must travel the Known World to find and unlock the secrets of the Elemental Shrines -- Fire, Air, Water, Earth, Life, Death, Order and Chaos -- and receive the blessings of the gods themselves. Only then will they be powerful enough to defeat The Undying Tyrant, his legions of followers and destroy The Blood Crown once and for all.
CURRENT FEATURE LIST
https://arkytoothis.itch.io/descending-curse-of-the-blood-crown
I am a solo/hobbyist developer and this is my attempt at the modernization of my favorite old time RPGs like Bards Tale and Might and Magic. My goal is to create an atmospheric, world-spanning, fantasy epic with a little but of old school feel and modern features and bring Aeldrath to life in a low poly 3d world. Descending will have a heavy focus on exploration, combat and character progression. There will be lore available in the world, but it will not be a story heavy game. Stories and lore are intentionally simple, to evoke a feeling of a simpler time in gaming.
I am also developing a full map editor which will allow players to modify or build new maps, this editor will be used to build the entire world and all of its content. A data editor will also be included which will allow most content in the game to be edited and created, greatly extending the lifetime and replayability of the game.
Steam demo and release planned as well as free alpha and beta builds here on itch (instead of doing early access). Rough goal is to have a Demo released early 2025 and full release at least a year later.
The Crowned One has awoken from his long slumber, silently taking control of the once great city-state of Drakullovska. The profane crown he bears grants him immortality and must be destroyed. You will gather a party of adventurers who are brave, hardy or lucky enough to survive the upcoming trials. They must travel the Known World to find and unlock the secrets of the Elemental Shrines -- Fire, Air, Water, Earth, Life, Death, Order and Chaos -- and receive the blessings of the gods themselves. Only then will they be powerful enough to defeat The Undying Tyrant, his legions of followers and destroy The Blood Crown once and for all.
CURRENT FEATURE LIST
- First person, grid based movement and rotation with an unlockable camera for freely looking around
- Turn based combat with ranged attack options for most heroes
- Build a party of up to 6 Heroes from 18 different fantasy races (Human, Elves, Dwarves, Halflings, Half Orcs, etc.) and 6 Professions (Recruit, Mercenary, Scout, Thief, Apprentice or Acolyte). You currently start with a 3 or 4 hero maximum. This number will be upgradable throughout the campaign.
- Masteries - Secondary classes that have various requirements and grant unique abilities. (e.g. Soldier, Paladin, Wizard, Pyromancer, Cleric).
- Randomly Generated Heroes can be hired and swapped in and out of the active party. Currently up to 12 inactive heroes can be saved and kept. This number will likely start at 2 to 4 and be upgradable throughout the campaign.
- Deadly dungeons full of monsters, traps, treasure, hidden rooms and ancient secrets.
- Day/Night cycle with weather, fog, sound and particle effects.
- Hero Death, Wounds and Aging - When a hero is killed they can be resurrected through magic or healer NPCs. Wounds are semi-permanent attribute debuffs that can also be removed with spells or by healers. Heroes will age and receive attribute debuffs as they grow older.
- Camping - prepare a meal (meals add attribute buffs), cast rituals (powerful buffs or healing spells), boost party morale with an uplifting tune (coming soon) and if your luck holds, avoid random encounters (coming soon).
- Random Item Generator creates items with a Quality Modifier, Prefix Enchantment and Suffix Enchantment (e.g. +1 Flaming Long Sword of the Bear)
- Hand crafted, tile-based Fantasy world made with the included Map Editor. World is made up of a grid of smaller maps (approximately 75 maps total), each up to 50x50 tiles.
- World will be built in chapters. The Demo will be the first chapter (4 overworld maps, The Ironsworn Isles). Each chapter will have a more or less self contained story that will fit into the greater campaign. There will be 14 in total each ranging from 4 - 8 overworld maps.