set
Arcane
- Joined
- Oct 21, 2013
- Messages
- 944
I wanted to suggest an NPC with actual mechanics.
Name: ? (Doppleganger)
Description: This NPC will be randomly designated at the start of a new game. The designation that is chosen is whom the doppleganger will replace. All non-vital NPCs are up for replacement. A nobody NPC that wanders the streets, an item merchant, or some other backer NPC could all be potentially chosen at the start of a new game. Whomever is chosen is irrevocably replaced by the Doppleganger.
The doppleganger will possess a jumbled, nonsensical version of the replaced NPC's greet dialogue. Further inquiry will provide the player with a disturbing if barely sensical tale. Depending on the player's actions toward this NPC, they may become cursed or hindered in some permanent, eerie way.
Attacking the doppleganger is pretty foolhardy I would think, it'd be nice if there were efforts put upon it to make killing it impossible, even with cheats
The idea behind this thing is to create an experience that is memorable. Coming across a "glitched" NPC that speaks in a spooky way could be kind of creepy, especially if you answer one of their bizarre riddles wrong and receive misfortune as a result.
Fate: Yes, whatever
NPC Type: Random
NPC Location: Random
NPC Race: Random
Fuck, could I just post a youtube video instead of what I'm imagining? I'd love if we got an NPC like this guy. He's creepy and "harmless" in all the right ways, but I'd love it if he weren't in a static location, he could just be anywhere, wearing the face of anyone:
Name: ? (Doppleganger)
Description: This NPC will be randomly designated at the start of a new game. The designation that is chosen is whom the doppleganger will replace. All non-vital NPCs are up for replacement. A nobody NPC that wanders the streets, an item merchant, or some other backer NPC could all be potentially chosen at the start of a new game. Whomever is chosen is irrevocably replaced by the Doppleganger.
The doppleganger will possess a jumbled, nonsensical version of the replaced NPC's greet dialogue. Further inquiry will provide the player with a disturbing if barely sensical tale. Depending on the player's actions toward this NPC, they may become cursed or hindered in some permanent, eerie way.
Attacking the doppleganger is pretty foolhardy I would think, it'd be nice if there were efforts put upon it to make killing it impossible, even with cheats
The idea behind this thing is to create an experience that is memorable. Coming across a "glitched" NPC that speaks in a spooky way could be kind of creepy, especially if you answer one of their bizarre riddles wrong and receive misfortune as a result.
Fate: Yes, whatever
NPC Type: Random
NPC Location: Random
NPC Race: Random
Fuck, could I just post a youtube video instead of what I'm imagining? I'd love if we got an NPC like this guy. He's creepy and "harmless" in all the right ways, but I'd love it if he weren't in a static location, he could just be anywhere, wearing the face of anyone: