MisterStone
Arcane
- Joined
- Apr 1, 2006
- Messages
- 9,422
Yeah I never finished the game after getting about 70% through it, the sword was just so ludicrous and the big cut scene showdowns ended in like 5 seconds thanks to it.
Jaedar said:Easy: The more augs you find and more side-missions you do the stronger your enemies get(I'm not saying this is how it is, but it certainly could be). Besides, if this game is like DX, it won't be totally linear, more like a linear succession of small hubs and missions that tie the hubs together.Azrael the cat said:Don't get me wrong, I'm not saying that they are above level-scaling. I just can't see how it is possible to level-scale a linear progression of maps, unless you mean the old 'enemies get harder as you go further' difficulty progression of all linear games.
Alternatively, it could be like: Oh, so you got the aug upgrade to bypass X element of the hacking minigame, so now bypassing X will actually be necessary to win.
Which creates exactly the same problem as in open-world RPG's: in the best case scenario there is no point in playing better or doing any of the optional objectives because you will get no real advantage later on, and in the worst case scenario the scaling sucks so much that you have to AVOID playing better or doing optional stuff, and you get Oblivion all over again (minus the open world).Clockwork Knight said:Hmmm...since he says "how you level up" and "how much experience you have", then maybe it's about you getting more XP depending on how many optional objectives you complete, or how good your performance is (detected too many times, got hit too many times, etc).
Like, play better = more XP to level how you choose but enemies get harder to avoid total roflstomping.
in the best case scenario there is no point in playing better or doing any of the optional objectives because you will get no real advantage later on
Archibald said:And why the fuck do we nead advantage? Where are those glorious days where we did stuff because it was enjoyable, not because we could rape enemies harder in next area?
Duckard said:If the difficulty scaling is done well with stuff like "enemies attack from all directions" rather than "+50 health to all enemies", I don't see a problem with it.
Duckard said:It don't see an issue with this in a linear game- they can easily change up the encounters and levels a bit depending on how much xp the player has. Of course, this is pure speculation and it may just be the whole bigger and bigger numbers as the game progresses thing.
CraigCWB said:Anyway, I've been waiting for a very long time to have enemies fight harder and smarter when I increase the difficulty. It seems like my expectations are too high, though, because I always get "Enemies have 3x normal health, hit 2x harder, have various immunities and etc" or "Player does .25 normal damage, player takes 3x normal damage, and etc" instead.
KalosKagathos said:I think I saw someone - a guy in a trenchcoat.The first game was - in terms of difficulty - quite challenging.
...
Must have been a rat.