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- Jun 18, 2002
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- 28,544
Tags: Deus Ex: Human Revolution; Eidos Montreal
<p><a href="http://www.computerandvideogames.com/article.php?id=281976">Computer and Video Games have a short piece</a> on what we might expect from the upcoming Deus Ex:</p>
<p> </p>
<p style="padding-left: 30px;">The mind-blowing Deus Ex: Human Revolution reveal trailer took a development sideteam an entire year to craft, costing untold millions.<br /><br />Before work on the game began, the 120-strong main crew spent twelve months simply playing previous titles in the series (yep, even Project: Snowblind, bless 'em) to immerse themselves in the mythology of Warren Spector's sci-fi opus.<br />[...]<br />It looks beautiful, but every potential shootout is qualified with the opportunity to sneak in via a back entrance, or sweet talk/strong-arm your way past a guardian. Eidos are taking this ethos so seriously that - boss encounters apart - you'll apparently be able to finish the whole game without taking a single life.<br />[...]<br />Conversation has been beefed up, the visuals now on a level where you can judge the authenticity of a suspect by his body language alone.<br />[...]<br />But the time for eulogising about this masterly creation is almost over. With a release date of early April on the cards, Eidos have been noticeably languid in letting us get hands-on with their baby, <span style="text-decoration: underline;">preferring to illustrate its complexities via controlled demos</span>.</p>
<p><br />There it is: The game is doomed to fail. There are far too many cooks in that kitchen and they've spent all their time baking cakes that look pretty but can't be eaten.</p>
<p><a href="http://www.computerandvideogames.com/article.php?id=281976">Computer and Video Games have a short piece</a> on what we might expect from the upcoming Deus Ex:</p>
<p> </p>
<p style="padding-left: 30px;">The mind-blowing Deus Ex: Human Revolution reveal trailer took a development sideteam an entire year to craft, costing untold millions.<br /><br />Before work on the game began, the 120-strong main crew spent twelve months simply playing previous titles in the series (yep, even Project: Snowblind, bless 'em) to immerse themselves in the mythology of Warren Spector's sci-fi opus.<br />[...]<br />It looks beautiful, but every potential shootout is qualified with the opportunity to sneak in via a back entrance, or sweet talk/strong-arm your way past a guardian. Eidos are taking this ethos so seriously that - boss encounters apart - you'll apparently be able to finish the whole game without taking a single life.<br />[...]<br />Conversation has been beefed up, the visuals now on a level where you can judge the authenticity of a suspect by his body language alone.<br />[...]<br />But the time for eulogising about this masterly creation is almost over. With a release date of early April on the cards, Eidos have been noticeably languid in letting us get hands-on with their baby, <span style="text-decoration: underline;">preferring to illustrate its complexities via controlled demos</span>.</p>
<p><br />There it is: The game is doomed to fail. There are far too many cooks in that kitchen and they've spent all their time baking cakes that look pretty but can't be eaten.</p>