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Dev Log #72: Steam Deck Preparations

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
742
Location
Serbia
Hi guys,

Today we're pushing the 1.1.5.6 version to the main branch. If you missed the original release on experimental, you can check out the previous dev log, as well as subsequent patch notes, to see what's it all about.

Next week we're going to release an update that will be focused around making the game functional on Steam Deck and Proton in general. The game might still not be as comfortable to play on Steam Deck as we are not going to implement a specialized UI or gamepad controls right now. That's a bigger undertaking that will have to wait until I've cleared some of my Infusion development schedule.

OnScreenKeyboard.png


But, while it might not be the best hand-held experience, the game should still be completely functional on Steam Deck. I've fixed the outstanding issues with Proton in regards to the slowdown (which should now make the game fully playable on Linux) and have implemented an on-screen keyboard to be used in few places where textual input is required.

Another big change that will be coming with the next update is support for Steam Cloud, which should be able to function with the game now as it's quite a bit more generous in regards of storage space than back when we originally considered it. That said, if you're like me and make a lot of separate save files, you might want to trim your Save folder if you intend to use this feature.

That's it for now, guys.

Cheers.
 

Arulan

Cipher
Joined
Feb 13, 2014
Messages
313

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,015
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Nice. It looks like the slowdowns are now fixed out of the box. That was probably the biggest issue, though I was previously able to fix this with ProtonTricks.

I only have a few minor issues remaining.
1.) Quitting the game doesn't actually kill the game process. You can simply hit stop in the Steam UI or terminate it like any other process.
2.) The Steam overlay is broken. I just see shapes without text or images.
3.) If I alt-tab out of the game and interact with my secondary monitor, when I alt-tab back into the game I can't highlight things in the game with the cursor. Simply pressing the alt key fixes this.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,980
I just watched this:


I didn't even know this existed in theory much less for preorder.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
By waiting times, you mean if I ordered now it wouldn't arrive until Christmas season this year? Or next year?
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
In that case, I'll just wait until next year.
 

koyota

Cipher
Patron
Joined
May 19, 2007
Messages
218
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Once you have re-designed for steam deck, how difficult is a port to switch, a system that is actually purchasable?

It still amazes that the little team for Atom RPG, was able make a flawless switch port that I wonder if anyone ever played.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
It still amazes that the little team for Atom RPG, was able make a flawless switch port that I wonder if anyone ever played.
iirc reviewers shit on the switch port because they couldn't manage to navigate typical crpg menus

it's definitely far outside the target audience that the negative reviews you'd be likely to receive would make you question if it's worth porting
 

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