UOQuintessence
Barely Literate
- Joined
- Nov 18, 2016
- Messages
- 4
Hi,
A fan-based Ultima Online remake, which has been in development for a good while now, is now getting slowly to it's pre-alpha stage (end of 2016/early 2017). What makes us different is the fact that our aim is to introduce an alternative PvP concept to a open world PvP MMORPG. UO's pvp system has several critical flaws, which eventually lead to the fact that its initial gameplay concepts were let go. This is due to its poor economy and the lack of consequences.
I would like to share our ideas and the upcoming project with other MMORPG players, whose vision of gameplay could be close to what UO: Quintessence will offer to its playerbase in the (hopefully near) future. In our devblog, which I've started not so long ago I will keep the audience updated on the development progress as well as share our view on the outdated concepts in classic UO as well as other MMO's, until we have a new website ready.
In the part 1 of our first devblog post I share our ideas on how UO: Quintessence will address the concept of open world PvP and instead introduce the mechanics which will offer more gameplay possibilities, while preserving the freedom which UO once offered (and continues to offer now at some point).
https://quintessenceonline.wordpres...oting-a-new-approach-to-online-gaming-part-i/
A fan-based Ultima Online remake, which has been in development for a good while now, is now getting slowly to it's pre-alpha stage (end of 2016/early 2017). What makes us different is the fact that our aim is to introduce an alternative PvP concept to a open world PvP MMORPG. UO's pvp system has several critical flaws, which eventually lead to the fact that its initial gameplay concepts were let go. This is due to its poor economy and the lack of consequences.
I would like to share our ideas and the upcoming project with other MMORPG players, whose vision of gameplay could be close to what UO: Quintessence will offer to its playerbase in the (hopefully near) future. In our devblog, which I've started not so long ago I will keep the audience updated on the development progress as well as share our view on the outdated concepts in classic UO as well as other MMO's, until we have a new website ready.
In the part 1 of our first devblog post I share our ideas on how UO: Quintessence will address the concept of open world PvP and instead introduce the mechanics which will offer more gameplay possibilities, while preserving the freedom which UO once offered (and continues to offer now at some point).
https://quintessenceonline.wordpres...oting-a-new-approach-to-online-gaming-part-i/
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