Winter Ale
Novice
- Joined
- Aug 4, 2008
- Messages
- 28
Bethesda can make a very specific gameplay decision with its camera angle. And that, by itself, can completely and utterly mess with the gameplay that makes Fallout... Fallout.
A first person viewpoint is halfway to gawd-awful for telling teammates 'go twenty feet to the left'. I mean, it can be done halfway effectively - Battlezone did a decent job, for example. But an isometric or at least camera controlled viewpoint nails it.
There's a completely different game there if you start making a first person shooter, even a pausable one, out of something that used to be turn based move and shoot.
Capichola, Brady?
A first person viewpoint is halfway to gawd-awful for telling teammates 'go twenty feet to the left'. I mean, it can be done halfway effectively - Battlezone did a decent job, for example. But an isometric or at least camera controlled viewpoint nails it.
There's a completely different game there if you start making a first person shooter, even a pausable one, out of something that used to be turn based move and shoot.
Capichola, Brady?