Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Diablo 3: More RPG and isometric is a gameplay style

Winter Ale

Novice
Joined
Aug 4, 2008
Messages
28
Bethesda can make a very specific gameplay decision with its camera angle. And that, by itself, can completely and utterly mess with the gameplay that makes Fallout... Fallout.

A first person viewpoint is halfway to gawd-awful for telling teammates 'go twenty feet to the left'. I mean, it can be done halfway effectively - Battlezone did a decent job, for example. But an isometric or at least camera controlled viewpoint nails it.

There's a completely different game there if you start making a first person shooter, even a pausable one, out of something that used to be turn based move and shoot.

Capichola, Brady?
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
I must've missed the "go twenty feet to the left" command in Fallout. It's almost as if you never had control over your party.

Regardless, what does any of that have to do with
Bethesda made a very specific gameplay-related decision.

Value judgments aside.
 
Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
Probably the fact that instead of touting first-person as a gameplay decision, they drop the "immersive", "next-gen", and other assorted buzzwords that are pretty detached from actual gameplay as far as the camera is concerned.

That, and it seems more like a resource management issue, with them having easy access to Oblivion development resources.
 

St. Toxic

Arcane
Joined
Jun 9, 2006
Messages
9,098
Location
Yemen / India
Beth only has the ability to do fp games, and badly at that, even after years of practice. If they had to switch tech, for once in their worthless lives, to something different like iso, the end result would probably come out as worse and all the usual faults of their critically acclaimed fp games would become more glaring. It's no surprise they didn't run with iso and tb, and reasons presented by them such as "immershun" or whatever, are just there so they don't have to admit that they're less-than-average developers. There is no decision that Beth could have made to prevent FO3 from becoming a pile of consolized crap, so dragging yourself back to the tes forum to lulz at how Blizzard aren't going for the immershun of fp in Diablo 3, and that Beth should have attempted to imitate Black Isle instead of hiding behind their design doctrine is just ridiculous and certainly not worth any effort.
 

zioburosky13

Educated
Joined
Jan 10, 2007
Messages
79
Which is why old games like Doom and Duke Nukem are still playing till this day. Not because of the view angle but the game play and dark humor. BOTH are fucking missing in action this day in every modern game :evil:
 

Winter Ale

Novice
Joined
Aug 4, 2008
Messages
28
Bradylama said:
I must've missed the "go twenty feet to the left" command in Fallout. It's almost as if you never had control over your party.

Regardless, what does any of that have to do with
Bethesda made a very specific gameplay-related decision.

Value judgments aside.

So I was speaking in general terms. But what does this have to do with gameplay-related decisions?

It's absolutely a matter of gameplay. It's a matter of how you control your team. How you interact with the game. The kind of situation and issues that the game presents you with.

The PROBLEM is that it's a matter of gameplay. Giving us a game with significantly different gameplay and calling it Fallout is... I struggle to explain. Disrespectful? False advertising?

Actually, I'd call it extremely bad Marketing. You don't just sharply change a brand because you feel like it. It's an incremental process or you get people yelling at you.

Are we halfway connecting now?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom