Fresh
Erudite
S4ur0n27 said:What kind of asshole names himself "Gaming Steve"? You have a shitty name, don't try to exploit it.
... from the fella named "S4ur0n27".
S4ur0n27 said:What kind of asshole names himself "Gaming Steve"? You have a shitty name, don't try to exploit it.
Sol Invictus said:Starcraft's core developers left to create their own company, ArenaNet to develop Guild Wars. Guild Wars was always intended as a PvP game from the start but somewhere down the line, they implemented PvE to cater to the Diablo crowd and the implementation was just incredibly poor.
Blizzard North, on the other hand, went to Flagship Studios and a couple of smaller studios.
Only *some* of Starcraft's core developers, namely:Starcraft's core developers left to create their own company, ArenaNet to develop Guild Wars.
Sovard said:Interesting side note:
President of VoodooPC, Rahul Sood, has some exciting information from Geneva this week. Sood claims Blizzard just purchased 1,500 HP Opteron 64 servers specifically for World of Warcraft and Battlenet systems.
I am guessing Blizzard will combine the power of these servers to improve the gaming experience for World of Warcraft users worldwide – as well Blizzard may also be preparing for their next major online game. Perhaps they are preparing for the next generation Diablo or something of the like.
Blizzard anticipates releasing an expansion pack to the wildly popular MMORPG within the next few months. The company has come under continuous scrutiny after its servers have crashed due to end game content and increasing populations. It's still unclear as to whether or not Blizzard will adopt these servers to replace the existing fleet of several thousand machines world wide, or if the new servers will just host new content and worlds.
metallix said:Only *some* of Starcraft's core developers, namely:Starcraft's core developers left to create their own company, ArenaNet to develop Guild Wars.
Eric Flannum
Patrick Wyatt
James Phinney
I don't count senior programmers and other non-design related positions, as they are easily disposable and replaceable. So no, the bulk of SC's team is still at Blizzard, and I'm happy about it.
No offense, but that's a noob approach. I mean, what do you want? Raining items with uber-stats everytime you kill a baddie? How fun would that be? It isn't fun when it's easy to get. The whole point of D2's item system is that you gotta fucking strain yourself to find something really useful. That's what has been driving me, prodding me to keep playing, to keep running bosses (and that's not easy on hell/8ppl sometimes), that's what made me trade extensively with other players.after lvl 30 you hardly ever find anything interesting other than runes to make your own items or uniques but even those are rare or appear only at extremebly high hell levels once the game is no longer fun and sadly the item problem completely screws up multiplay where everyone keeps trying to pick up everything, not that it matters really, even at lvl 99 you still find elite weapons with "+1 to minimun damage" or "+3% to poison resist", wtf were they thinking...
Character is not all about char. skills, it matters also what gear you're having and your personal tactical/reflex skills. Plus, you can't really make a good skill-build on lvl50. Most builds are totally finished only after lvl70, no less. So you're assuming out of your ass here, sorry.and of course because of bnet they can't cap the item lvl anymore because it would seriously affect the community balance, the skill system also sucks, it brokes down after lvl 50 or so when most builds dont really have anything else to put points into other than skills they never use, the sinergy system was an obvious fix for that problem but they managed to screw that up and didnt add enough of them so that some builds still dont have anything else to spend points into.
Hmm.. it's just that you don't like other clasees, personally. I mean, how does Paladin really differ from other classes in terms of design and style consistency? Classes are not sucked out of ass, they have connection to the gameworld, to the history, factions etc.The classes in D1 were a lot better as well. The ones in D2 were boring and gimmicky. The only one that I can ever stand to play as is the paladin.
But hey, is it fun to get all the uber-goodies from every single rat? Doesn't it feels kinda cheesy to get good items easy?There was just too much shit. I don't want to have to go kill the same boss over and over for a 1% chance of something good.
metallix said:No offense, but that's a noob approach. I mean, what do you want? Raining items with uber-stats everytime you kill a baddie? How fun would that be? It isn't fun when it's easy to get. The whole point of D2's item system is that you gotta fucking strain yourself to find something really useful. That's what has been driving me, prodding me to keep playing, to keep running bosses (and that's not easy on hell/8ppl sometimes), that's what made me trade extensively with other players.
I consider D2's item system clearly superior to that of its predecessor, and to any other action-rpg out there.
I dissagree on that, most builds are "finished" after lvl 50, they might still have things to put points into that barely make a difference (like necromancer's choice golem or maxing out amazon/assasin's passives), even builds that have lots of things to max out like any sorceress one requiere a level of micromanagement (as in recasting crap all the frigging time) so that even ppl that have the skills dont use themCharacter is not all about char. skills, it matters also what gear you're having and your personal tactical/reflex skills. Plus, you can't really make a good skill-build on lvl50. Most builds are totally finished only after lvl70, no less. So you're assuming out of your ass here, sorry.
Thats only because lots of d2's skills are for "party backup", everything else was better in d1, items, quests, even dungeon layout, try playing those maggot caverns in act2 with other pplAll in all, D2 was much better than D1 *in terms of MULTIPLAYER and game mechanics*.
kingcomrade said:Diablo 1 was such an awesome game. I remember playing long into the night, on a 56k modem with a friend of mine.
And that's VERY good. It's an action game, ffs.equiere a level of micromanagement
Touche. Those were fucked up indeed.those maggot caverns in act2 with other ppl
That's right. You can't find all the uberness in singleplayer games, even if you run 8ppl baal all the time. If any person can get everything from just running stuff, what's the point in trading then?for your char, at most youll find something for another build, they almost force you to use bnet.