Yeah, that's exactly why i've dropped Grim DawnEach class has like 4 active abilities, and even those tend to be super barebones shit like 'throw a bomb' or 'fire a beam.'
I'm sure you haven't played in a long time. The point about art style is personal preference, but when it comes to other things, they have changed a lot since release. On the technical side: 64-bit, deferred rendering, better anti-aliasing, better performance, more stable. On the gameplay side: every class now has a movement skill, many skills have been buffed to make builds viable, endgame has been improved, more constellations with interesting abilities, new masteries, there's a bunch of other tweaks to make the game more enjoyable.I want to like Grim Dawn. But I've got two hangups with it. The first is that it's ugly. Not a fan of the art direction (it's like two artists, one obssessed with neon and the other obssessed with brown grit were assigned to make something together and couldn't agree, ever) and on a technical level it looks much worse than Diablo 2 did.
The secon hangup is that the character classes are AWFUL. The whole constellation thing is cool once you figure out all the shit it lets you do (I didn't initially think it'd let your minions proc on hit effects, for example) but the base class abilities are so, so fucking bad. Like half of them are just 'toggle this on and you do extra damage.' Each class has like 4 active abilities, and even those tend to be super barebones shit like 'throw a bomb' or 'fire a beam.' You'd never find something as creative as all the cool shit in PoE where you like, send a clone forward and create a series of AoE damage feels along it's path and then teleport to it when you stop channeling. PoE has dozens of skills that do weird creative shit like that. Even diablo 2 had a hanfdul, and so does Last Epoch. Grim Dawn has none, as far as I recall, so all you can really do is slap various effects on hit onto your normal attacs. Really cool effects on hit, granted, but still.
True, but it's so standard in video games that it's hard to be bothered by it.The other thing that sucks about Grim Dawn is its try hard, super camp 'dark' writing style. It's consistent enough at least but it comes across like a cheap brand knockoff of 'Grim'. Like all the place names look like they want to wear $2 plastic vampire fangs and a zany vampire cape and run around going 'bleh, be carevul not to wissit the Steeeeps ov Torment, or the extra scawy Blood Grove, ooOOooh, it's haaaaunted'.
Oy vey, that doesn't sound good. The next time someone tried combining Diablo with The Elder Scrolls was Kingdoms of Amalur, and it ended up in a frustratingly flat game with mechanics that could've made it great if they weren't half-assed.Sacred would be my pick. It combined Diablo style gameplay with an Elder Scrolls like open world and it's very detailed with lots of interesting quests.
Try it. It's way better than that piece of shit Kingdoms of Amalur. Sacred has a huge amount of rich mechanics to sink your teeth into. It isn't a casual game at all. It's a top down isometric Diablo clone that plays like Diablo mixed with Elder Scrolls. It's fun.Oy vey, that doesn't sound good. The next time someone tried combining Diablo with The Elder Scrolls was Kingdoms of Amalur, and it ended up in a frustratingly flat game with mechanics that could've made it great if they weren't half-assed.Sacred would be my pick. It combined Diablo style gameplay with an Elder Scrolls like open world and it's very detailed with lots of interesting quests.
where do the elder scrolls elements come into play if it's isometric?Try it. It's way better than that piece of shit Kingdoms of Amalur. Sacred has a huge amount of rich mechanics to sink your teeth into. It isn't a casual game at all. It's a top down isometric Diablo clone that plays like Diablo mixed with Elder Scrolls. It's fun.Oy vey, that doesn't sound good. The next time someone tried combining Diablo with The Elder Scrolls was Kingdoms of Amalur, and it ended up in a frustratingly flat game with mechanics that could've made it great if they weren't half-assed.Sacred would be my pick. It combined Diablo style gameplay with an Elder Scrolls like open world and it's very detailed with lots of interesting quests.
It's an Open World in the same way as an Elder Scrolls game or an MMORPG is an Open World game. Which I already said. It's an isometric game that plays like Diablo 2. But in an open world where you're free to do as you please. I realise you're ESL but I'm getting tired of repeating myself.where do the elder scrolls elements come into play if it's isometric?Try it. It's way better than that piece of shit Kingdoms of Amalur. Sacred has a huge amount of rich mechanics to sink your teeth into. It isn't a casual game at all. It's a top down isometric Diablo clone that plays like Diablo mixed with Elder Scrolls. It's fun.Oy vey, that doesn't sound good. The next time someone tried combining Diablo with The Elder Scrolls was Kingdoms of Amalur, and it ended up in a frustratingly flat game with mechanics that could've made it great if they weren't half-assed.Sacred would be my pick. It combined Diablo style gameplay with an Elder Scrolls like open world and it's very detailed with lots of interesting quests.
I understand that you are referring to W40k Inquisitor: Martyr, not the older Inquisitor isometric RPG? Just pointing out the possible confusion.I'll recommend Inquisitor though it wasn't bad, Is apparently going offline/got an off-line patch and recently got a new class I think.
Oh... I'm so tired... It's okay, maybe he's just ESL... Oh my Lord, it ain't pretty being me...It's an Open World in the same way as an Elder Scrolls game or an MMORPG is an Open World game. Which I already said. It's an isometric game that plays like Diablo 2. But in an open world where you're free to do as you please. I realise you're ESL but I'm getting tired of repeating myself.where do the elder scrolls elements come into play if it's isometric?Try it. It's way better than that piece of shit Kingdoms of Amalur. Sacred has a huge amount of rich mechanics to sink your teeth into. It isn't a casual game at all. It's a top down isometric Diablo clone that plays like Diablo mixed with Elder Scrolls. It's fun.Oy vey, that doesn't sound good. The next time someone tried combining Diablo with The Elder Scrolls was Kingdoms of Amalur, and it ended up in a frustratingly flat game with mechanics that could've made it great if they weren't half-assed.Sacred would be my pick. It combined Diablo style gameplay with an Elder Scrolls like open world and it's very detailed with lots of interesting quests.
Super Metroid isn't the first game in its seriesIt's not that common that the first game in a genre also happens to be the greatest. D1 and Super Metroid come to mind.
I've been back and replayed Diablo a number of times. Diablo 1 that is, I never clicked with 2.Wot u said